Hey! Recorded while I played your game and gave you my comments there. Well done!
https://youtu.be/V1PaWdJIjTw (still processing at the moment)
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #275 | 4.333 | 4.333 |
Overall | #999 | 3.378 | 3.378 |
Originality | #1185 | 3.200 | 3.200 |
Design | #1398 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Hey! Recorded while I played your game and gave you my comments there. Well done!
https://youtu.be/V1PaWdJIjTw (still processing at the moment)
Neat little game! I like the catching and timer mechanics, they definitely make it interesting. It seemed like the spawns got me a couple unfair deaths, but besides that it was a solid game.
Not too bad! Once I understood that I could catch the bullet it became interesting, though the game is VERY punishing in that if you miss a catch or a shot, your bullet goes way too far away to ever catch again, and you're basically just dead. Some of the collision detection also seemed a bit off.
Nice job!
A really fun idea that's easy to wrap your head around. I'll mimic what some others have said with thinking some extra movement options would do this game a service, but also add that the bullet recall could be a little more generous; I often found myself near-missing the bullet while trying to catch it.
Still though, a good use of engine, concept, and minimalist design. There's a pretty strong, solid foundation to build off here, if you wanted to continue working on it.
Cool fun arcady type game. Had some problems with how the bullet collision detected, where the bullet hit them but didnt do any damage. Also i wish the score stayed on the screen when you die, because i dont know what i got.
Nice game! Exploring the idea of using a single bullet to combo kills is pretty satisfying, but it would be nicer if you could see your score after the time runs out.
Thanks for the feedback !!!! Yes, what seems to be that some enemies can only be killed at certain speed is only my (for now) ineptitud at collisions in Game Maker or a bug (or both), sorry for that, I tried my best :(
I thought about making the ball deadly to the player as well, but I couldn't think of a good way of building the game around it, so I stuck to the timed life mechanic, and tried to build the game around throwing the ball in a good position for a combo, and then picking it up, encouraging leaving the ball out the most time possible (it gives you more points the more time you leave it out), so that there would be the tension of picking the ball back with few seconds on the clock.
The slow speed is my mistake, it's true that it feels like the player should go faster.
Again, thanks for your comment !
Was fun to play :) would be cool if you could see your score after you died as its hard to concentrate on it whilst youre in game trying to avoid enemies, but overall good job!
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