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The attention to detail is insane for a game made in two days, but I wish the controls were more intuitive.

Yeah we originally tried to design the controls to have the hand point towards/follow your mouse but with the robot rotating so much and the fact that we didnt want the arm to rotate inside the player made that control scheme not work as well as we intended. This scheme takes a while to get used to and it isn't explained very well but it is at least consistent and with some practice you can get him to move like you want. Overall if we had more time we could have tuned the difficulty and had a much better/longer tutorial area for the player to start learning the controls in