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One Bullet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #121 | 4.524 | 4.524 |
Overall | #123 | 4.222 | 4.222 |
Design | #137 | 4.167 | 4.167 |
Originality | #437 | 3.976 | 3.976 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting concept, I love the control scheme also. Good work.
The concept is simple and well done, and the slime is nice and charming (love the death animation!), with a good difficulty curve. I just wish that I didn't recognize the stock music, instantly reminded me of where I first heard it: "Number 15, Tunnel Systems..." The horror... Either way, good game!
A simple concept, executed very well. The animations were appropriate, and the control scheme was suitable. It could be improved by adding a reward system, but the game is still well done nonetheless.
The moment when the room starts spinning is great! I think I would have liked it more if the slime was better at following the mouse. I get that it's designed with this in mind, but it just doesn't feel great to loose because of the slime lagging behind that much.
Cool little game! I did not expect the scenary to go crazy, cool feature!
<Me when I play this game.
You play as the one eventual blob that will avenge all the previous blobs that one spiky boi and his lava wall friends has rekt by surviving longer than the last.
And lowkey if you're as bad as I am you probably will be avenging a lot of blobs.The controls feels good and fair. It has the right amount of response time for the blob to follow your mouse whenever you make a move. The blob can only move so fast so you'll have to anticipate your own actions. I think the delay slightly adds to the difficulty of the game.
Animations and art style were really well done. It's simple and fluid. Nothing too crazy and strategically speaking given the time frame, it was a really smart move. I think the final presentation really paid off. Sound design was good.
For gameplay, I haven't gone pass higher than 221 so I cannot speak for the game's level variation pass that score, but from what I've seen so far the speed at which the game ramps up the difficulty is good. I didn't think it took too long to get to my previous score, but I have suffered to 100 in flappy bird so I might be bias. The quick tutorial in the beginning was also a nice touch.
I know I really didn't say much if any negatives at all, but from my pov with the time allotted, this is pretty impressive :) I think like some others have said, if given more time this idea can be expanded upon even more, especially on mobile.
Thanks for giving me the opportunity to try it!
Your entry is marked as being runnable under Linux, which it isn't. Not even via wine.
Just letting you know (I'm not rating this one)
Nice catch! We've updated the supported platforms, thanks for letting us know.
Loved how the control felt. Really imaginative game, great use of the theme, and promises a lot, you could do a million things with this idea. Couldn't really think of something that rubbed me the wrong way, so in general, great game, congrats !!!!
I love the cute and jiggly animated design! The slime is not as quick on it's feet and can take some time to get used to the movement, but that is also a part of the game's challenge! Even after hearing the sound of my death more times than I could count the BGM and sound effects used for the game is perfect! I am definitely looking forward to more rushed games from you in the future!
I feel bad for that blob :(
Great game tho, I like the design!
A simple yet addicting game; would make for a great mobile game! The slight movement delay can be improved on or having additional methods to control slime, but the theme is suitable. Great introduction, colour scheme, and overall design - especially for a game made in less than 2 days.
This is a super nice looking and feeling game. The movement can be a bit frustrating but it is totally fair. Sometime the ball collision with the walls is a bit weird but overall the particle effects and simple graphics help telegraph movement really well. Also the collision circles/shapes are perfect and I never felt like I got hit when I shouldn't have. Overall good quality
Really liked it could be easily made into a mobile game if you added touch controls and maybe some different thematic levels :)
Great concept and addicting gameplay!! Would be a good mobile game :D
Great use of the theme, like the style of the game. nice work
Cool. The hurting wall is randomized. But the movin/ rotating room seems not, did you use the unity timeline or is it hardcoded. Anyway its a solid game overall, the music if fitting too.