in case you want to play levels after it anyway, you can just press the 1 through 9 number keys to select the corresponding level manually.
Recent community posts
> MonoGame is a free C# framework used by game developers to make games for multiple platforms and other systems.
I'm really not a fan of C#, to be honest. But maybe next year goodwebgame (Rust library) will be stable enough that I'm willing to use it in a gamejam, because then it'd work both in HTML5 *and* natively. (Last years entry used quicksilver, which is *okay*, but it had some weird issues that I needed to essentially work around in code)
Also, SFML is actually cross platform, if you don't need mobile & online :]
It is insanely hard to move anywhere, even after your plan of attack is over because all enemies are dead, mostly because there are not enough grey tiles (or I just don't fully understand the game).
Apart from that, it's absolutely brilliant. Love it :]
They will literally keep protesting countermeasures while protesters around them fall over dead.
I simultaneously love this game (it's well made, has more charm than it has any right to) and hate it (people protesting masks during a pandemic shouldn't be a thing).
Would've loved better messages at the end though for when you kill more than half the population, for instance.
Might be because I'm running it via Wine, but it appears to be broken in a few places (some levels immediately complete, for instance).
But I do have to say that I absolutely adore the art style!
> Also full disclosure, the double jump is a bug haha, we believe it has to do with the coyote time being weird.
Absolutely brilliant ^^ It does help when playing though, especially considering that the checkpoints don't work. Happy little accidents and all that :)
I can't say I know what's going on, but it's fun either way.
I do have to note that there is no Linux binary included, and while the Windows one works with Wine, none of the text gets displayed.
I do have to note that "How does your game fit the theme? Pretty good" does crack me up.
Anyway, good game :)
(side note: It actually does not include any linux binaries, but it does work with Wine)
I think those things with the one block high walls were supposed to be checkpoints, would've been *really* helpful if they worked (maybe they do under Windows and Wine fucked up though). But apart from that, here's two tips for other people playing this:
· You can, in fact, jump twice.
· The platforms move when you jump.
This has some funky behaviour when run under Linux with Wine, specifically, as soon as you defocus the game (which happens quite easily for me because I have two monitors), it will stop responding to inputs.
I saw "The E" at the end before I managed to get my mouse on the other screen again, and managed to get every single cube there. I hope that counts as a win.
I didn't have the time to implement the "red zone" version two (the zone where the ball can't spawn), which would be try to make the first bounce always somewhat safe. Currently, the ball just can't teleport directly on top of you.
But you are somewhat safe on the walls at least.
I would've loved that too. But I started searching for music too late, and had to give up on SFX for the time being because the library doesn't support canceling sound playback, and playing only smaller samples just wasn't really feasible.
Thanks for your review though, glad you liked it :]
I'd really love to see more *stuff* in this game, plus maybe an additional mechanic than just saying yes/no (plus, that should be made a bit easier by automatically showing the next card, imho, moving the mouse around gets old quickly). A "replay" button would make sense. It's a bit too hard to actually lose without trying to, too. Apart from that, my only criticism is that you're apparently able to spend more credits than you have, which is weird.
All in all: A very nice experience though. Good job!
While I do really like the idea, honestly how the characters move killed it for me. It just feels so sluggish and as if the game didn't react to your input. Apart from that, I really liked it (as far as I got, at least) :]
IMPORTANT NOTE: Please rename "game.exe" to something else (like "rts-iter.exe"), if your AV software detects it as a virus. It's not, but the filename alone seems to cause trouble with i.e. Norton or Avast.