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A member registered Oct 21, 2017 · View creator page →

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I didn't have the time to implement the "red zone" version two (the zone where the ball can't spawn), which would be try to make the first bounce always somewhat safe. Currently, the ball just can't teleport directly on top of you.

But you are somewhat safe on the walls at least.

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I hate to give people work, but I think the one who did the art for my game would enjoy some bad fanart ^^

Anyway, I hope you're having fun :]

well, the cat has more than one move... But yeah, some of the "only one" things are more jokes (albeit true!), *especially* the source file one.

I would've loved that too. But I started searching for music too late, and had to give up on SFX for the time being because the library doesn't support canceling sound playback, and playing only smaller samples just wasn't really feasible.

Thanks for your review though, glad you liked it :]

There was actually less programming needed than I anticipated. So let's just say I was the one who got more sleep in those 48h XD

Designing the game mechanics was done by both of us though.

Holy shit... Yes. I don't have any words. It's just awesome.

Just here to confirm that this person was the one in charge of the wonderful art :]

Your entry is marked as being runnable under Linux, which it isn't. Not even via wine.

Just letting you know (I'm not rating this one)

This is very short. Very simple.


I have to say, I fucking love it. Good job :]

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I'd really love to see more *stuff* in this game, plus maybe an additional mechanic than just saying yes/no (plus, that should be made a bit easier by automatically showing the next card, imho, moving the mouse around gets old quickly).  A "replay" button would make sense. It's a bit too hard to actually lose without trying to, too. Apart from that, my only criticism is that you're apparently able to spend more credits than you have, which is weird.

All in all: A very nice experience though. Good job!

While I do really like the idea, honestly how the characters move killed it for me. It just feels so sluggish and as if the game didn't react to your input. Apart from that, I really liked it (as far as I got, at least) :]

This is very, *very* amusing. If only there were enough creatures to squash paint with...

Looking forward to the finished thing!

Oh yeah, the intro screen isn't done yet. I should've put it in the description in the meantime, but forgot. Thanks for noticing :]

The orientation doesn't mean anything, and is purely decorative.

And thanks for the nice review!

I love this game. I feel like I could waste literal days with it.

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You could've made the window bigger, the instructions are on the title screen.

IMPORTANT NOTE: Please rename "game.exe" to something else (like "rts-iter.exe"), if your AV software detects it as a virus. It's not, but the filename alone seems to cause trouble with i.e. Norton or Avast.

It doesn't work for me under linux, saying that there is no data folder.

For other linux users: You need to `chmod +x` the executable.

I doubt that you can easily include viruses in GameMaker games. Use the installer instead, that works (even under wine).

This doesn't work under wine. (=> not rated)

Simple but it works exceptionally well. This is one of the best games I've tried so far!

The controls are a bit wonky at times, but the general idea is pretty good.

I like the idea, but there isn't anything to judge but that.

But if you haven't made the game yet, do it now.

I'm pretty sure that there's an audience for this kind of game.

This game is just great. Enough said.

I think it fits the theme. It would be way better if gameplay actually changed during the game though.

I really like this game. It's simple, but a ton of fun.

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I really like the idea, but I don't know how well it actually fits the theme. But it is a ton of fun anyway ^^

This game is a lot of fun, and I like how you are (theoretically) able to beat it without even once slowing time. But if you go this route, the boss fight will be almost unbeatable, since the particles are never removed.