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Dicey dice-dice dicedicedice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5106 | 1.746 | 2.667 |
Creativity | #5248 | 1.746 | 2.667 |
Enjoyment | #5326 | 1.528 | 2.333 |
Overall | #5367 | 1.673 | 2.556 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the die rolls around
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I would have liked to play it, but I can't..
Maybe try out my team's game?
https://itch.io/jam/gmtk-jam-2022/rate/1620267
I do like the idea a lot, though I must admit that it doesn't allow for that much variation, sadly - at least no variation that I could think of.
Also I don't think there's any way to finish the ninth level, but I'm also too lazy to actually check the code to see if I'm right.
To anyone who can't run it, this might be because it's depending on the musl libc and linker - that said, you can just run `make` (after installing raylib) and it should work.
Presumably you could even run it on macOS or Windows after installing the necessary bits and pieces to make it compile, too.
yeah, we intended to submit a webassembly build, but we ran into last minute issues with that and panic-shipped what we had.
ehm sadly i cant actually play this :<
although im a huge linux fanatic, im gonna have to give this one a 0 for its low accesabillity. and the fact i never got to play