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A jam submission

EntangledView game page

Quantum entangling bullet hell
Submitted by 42triangles — 7 minutes, 33 seconds before the deadline
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Entangled's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#22913.0433.043
Fun#24722.6522.652
Overall#26272.7542.754
Presentation#29992.5652.565

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The health of the enemies is joined/linked together with your position and speed

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I tried zooming in, zooming out, moving the windows... There was no way to make the game fit my screen, i missed a part of the explanations so I did not understand how it was supposed to be played... But i liked the idea and the drawings :)

Developer

 Yeah, the zooming and such seems to be a problem in general, and that one part of the dialogue is moved weirdly for everyone. I have not found the reason for that, but I also haven't really investigated why that happens yet.

I'm the artist, so thank you very much :D

Submitted(+2)

Experiments on rats, quantum entanglement, mad scientists, and a shit ton of bullets... Perfect combo ! I zoomed out in my brower to make it fit my screen resolution. Great game !

Thank you very much! (I was part of the team as the artist)

Submitted(+2)

That's a really unique mechanic. I really enjoyed it (though I didn't understand it right away). 

Yeah, as I was writing the dialogue we only had a few minutes left, so the explanation fell short... But thank you ^^ (I was the artist)

Submitted(+1)

This game was super cool and pretty fun! I really liked your idea and the story was also pretty funny with even the military getting involved. I have to say, this is probably one of the most fun games of the jam so far. Please consider also checking out my game Project Marble, if you have the time to spare! Have a great day and hats off to you! Maybe try to find out how to fix those scaling issues :P

(+1)

That's really nice of you (I'm part of the team). I tried your game out by the way, and it's really well made! I love the idea and the music too ^^ (though the CPU was easily beaten XD)

Submitted

Thanks you very much! ^^

Submitted

Original, and the mechanic was cool when I figured it out, but you need to do something special with it. Like, maybe there's a level where you can't really keep your horizontal velocity zero because of wind, or something. Weird things and implications that don't matter in most games but suddenly make a world of difference in yours. Make me care about the gimmick!

I crashed upon taking damage, possibly lethal, in the second level with the burst fire army guys.

Developer(+1)

Oh, I really like that idea! I personally thought of linking more different statistics originally, like constraining an enemy to a certain height based on for example your health, something like that.

As for the bug, it's a known one and is fixed already in the fixed version of the game I linked in the description, that was caused due to the game over screen referencing the wrong background (two levels always share the same background, so the background ID is half of the level ID rounded down; and the game over screen tried the level ID directly); which you can actively see when dying to the mad scientist (level 2).

Your crash was probably due to one of the game breaking bugs in this version, we have a fixed version if you want to try again! And thank you very much for the tips :)

Submitted(+1)

Look like it could have been fun. Sadly I could not get the screen size to work properly.

Developer

What browser are you using?

Submitted

Tried it now and it is working. Cool concept!

Developer

Nice! Could you share some details of what you did differently so I can update the description for anyone else having issues?

That seems to be a problem for a lot of people, I'm sorry to hear that! (I'm the artist)

Submitted(+1)

Took me a while to figure out (the most important text was shifted partially off screen). Cool idea, worth expanding.

Developer

I have yet to figure out what causes that part of the text to be moved to the top right weirdly; but I also haven't investigated it that much yet. I assume it has to do with spaces somewhere that shouldn't be there or something like that; but I honestly don't know.

Sometimes game jams are just a bug creation marathon XD

Thank you! (Artist speaking)

(+2)

cool idea, great work. Had a little hard time understanding the mechanics though 

Developer(+1)

The mechanics could've definitely been explained better, but almost all of the dialogue was written in the last 10min of the game jam; otherwise it would've contained a few more tips along the way.

For example, instead of just "gliding" to a halt, a better strategy is to actively try to walk in the opposite direction; this brings you to a stop quicker and leaves less time in which you're vulnerable because of standing still; when someone is linked with your speed.

Thank you very much! Yeah, the dialogue could've definitely been written out better, that would be my fault

Submitted(+2)

This game is really satisfying to play! It would be even better if you added juice like screen shake and sound effects.

Developer (2 edits) (+1)

Fun fact, I actually *did* search for wasm-compatible audio for bevy, and the library I found *is* compiled in. It's just that we didn't have any time to actually add any sound because of the deadline; hell (ignoring the grace period I didn't know about until literally a few seconds before it ended), the game isn't even playable after the half-way point because of game breaking bugs that I just didn't catch because I couldn't really test much.


Maybe we'll actually continue updating this game a bit; we'll see.

Thank you very much! Maybe with some more team members next time we'll probably get to add some of these things :D

Developer

This honestly feels like the worst game jam entry I've made so far, because half of the game is inaccessible, which sadly means that half of the art that the wonderful artist I worked with isn't even really in the game.

Still hope you'll enjoy the half that does (kinda) work, I had a lot of fun working on it :)

As the artist I have to say I was in any case very glad to have worked on this game and I have learned to work with digital programs along the way, which is very valuable to me :)