I tried zooming in, zooming out, moving the windows... There was no way to make the game fit my screen, i missed a part of the explanations so I did not understand how it was supposed to be played... But i liked the idea and the drawings :)
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Entangled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2291 | 3.043 | 3.043 |
Fun | #2472 | 2.652 | 2.652 |
Overall | #2627 | 2.754 | 2.754 |
Presentation | #2999 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The health of the enemies is joined/linked together with your position and speed
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Experiments on rats, quantum entanglement, mad scientists, and a shit ton of bullets... Perfect combo ! I zoomed out in my brower to make it fit my screen resolution. Great game !
This game was super cool and pretty fun! I really liked your idea and the story was also pretty funny with even the military getting involved. I have to say, this is probably one of the most fun games of the jam so far. Please consider also checking out my game Project Marble, if you have the time to spare! Have a great day and hats off to you! Maybe try to find out how to fix those scaling issues :P
Original, and the mechanic was cool when I figured it out, but you need to do something special with it. Like, maybe there's a level where you can't really keep your horizontal velocity zero because of wind, or something. Weird things and implications that don't matter in most games but suddenly make a world of difference in yours. Make me care about the gimmick!
I crashed upon taking damage, possibly lethal, in the second level with the burst fire army guys.
Oh, I really like that idea! I personally thought of linking more different statistics originally, like constraining an enemy to a certain height based on for example your health, something like that.
As for the bug, it's a known one and is fixed already in the fixed version of the game I linked in the description, that was caused due to the game over screen referencing the wrong background (two levels always share the same background, so the background ID is half of the level ID rounded down; and the game over screen tried the level ID directly); which you can actively see when dying to the mad scientist (level 2).
Look like it could have been fun. Sadly I could not get the screen size to work properly.
Took me a while to figure out (the most important text was shifted partially off screen). Cool idea, worth expanding.
I have yet to figure out what causes that part of the text to be moved to the top right weirdly; but I also haven't investigated it that much yet. I assume it has to do with spaces somewhere that shouldn't be there or something like that; but I honestly don't know.
Sometimes game jams are just a bug creation marathon XD
The mechanics could've definitely been explained better, but almost all of the dialogue was written in the last 10min of the game jam; otherwise it would've contained a few more tips along the way.
For example, instead of just "gliding" to a halt, a better strategy is to actively try to walk in the opposite direction; this brings you to a stop quicker and leaves less time in which you're vulnerable because of standing still; when someone is linked with your speed.
This game is really satisfying to play! It would be even better if you added juice like screen shake and sound effects.
Fun fact, I actually *did* search for wasm-compatible audio for bevy, and the library I found *is* compiled in. It's just that we didn't have any time to actually add any sound because of the deadline; hell (ignoring the grace period I didn't know about until literally a few seconds before it ended), the game isn't even playable after the half-way point because of game breaking bugs that I just didn't catch because I couldn't really test much.
Maybe we'll actually continue updating this game a bit; we'll see.
This honestly feels like the worst game jam entry I've made so far, because half of the game is inaccessible, which sadly means that half of the art that the wonderful artist I worked with isn't even really in the game.
Still hope you'll enjoy the half that does (kinda) work, I had a lot of fun working on it :)
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