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A jam submission

MitosisView game page

Contain the breach by killing dangerous microorganisms! But always keep ONE specimen alive!
Submitted by lethandralis — 13 hours, 40 minutes before the deadline
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Mitosis's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1564.1644.164
Design#1924.0534.053
Originality#2874.1474.147
Adherence to the Theme#3244.2934.293

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Great job!. This is a really original take on the theme with great design decissions! Progression is super well done, dead zones where you can't shoot are really well placed and you ended up with super fun and polished game!

Submitted

Good idea, elevated by the several weapons. I especially loved the progression.

Submitted(+1)

The mood of the game was amazing!

Considering that was made during a jam it's pretty impressive some of the details you've been able to put in it.
The game is simple yet fun, and the fact that the scientist "helps" you, making the game harder was hilarious.
The fit into the challenge is a little bit of a stretch but it's although an interesting result and I would gladly play more of it ^^

Submitted

Great game. Successive improvements making your job both easier and harder is a great idea, and very well implemented

Submitted(+1)

Really love the concept that the better you get at doing your job the harder it gets. I did get stuck a lot staring at one cell for 20-30 seconds, however. This is a clever twist on the theme and looks great. Would be neat to see a twist to this idea that was outside of the theme a bit that had you more focused on carefully shooting your massive firepower while always having something to do.

Submitted

This was very nicely done! Having to leave one specimen alive definitely adds a neat wrinkle to the formula, and constantly changing up your arsenal is a great way to keep the game interesting.
 My only complaint is that the rifles (the ricocheting ones) were more of a hindrance than a benefit because of their tendency to bounce and hit targets you were trying to keep alive. Trying to keep track of what moving targets they'll hit after the first ricochet is very tough.

Developer

That was kinda the idea, to prevent you from recklessly shooting away. But yeah, I can understand it can get frustrating after a while. Thanks for playing!

Submitted(+1)

Great concept, fits the theme fantastically. What I like most is that it modifies the usual challenge of shooting games from "kill everything" to "kill almost everything", so you have to be much more tactical about your shots (especially with the green, biological weapons which ricochet everywhere). This has a level of polish that is rare for a jam game.

Submitted(+1)

The concept is super interesting in this, and the sound design and artwork really sold me. Great work!

Submitted(+1)

WOW! This is by far the best design game I played! Super fun and very original!! And the presentation, the sfx, the music, all that just empowered the game feel...  impeccable!

Developer

Appreciate the feedback! Means a lot!

Submitted

Fantastic game!

Submitted

Fun and good-looking, but hard as nails. The difficulty spike at lvl 3 is a bit too much imo.

(+1)

Very smooth and fun. I love the sounds as well. Good job!

Developer

I was sad because no one commented on the sound effects and the music I made, but you made my day, thanks!

Submitted

Interesting concept but it might've been held back a bit by the theme. Sometimes you end up waiting 15+ seconds because you luckily obliterated all but one small enemy and the threat level stays relatively low for a long time. Maybe goals of different amounts of cells could lead to less waiting. Besides that there's a few minor kinks: the decimator hit registration was a little off when you flicked the mouse too fast and being able to shoot during dialog meant projectiles would persist even if your weapons got changed (I had a few musket shots bouncing around going into level 9).

On a less serious note, you'd think the task force would tell the professor when the weapons started becoming overkill.

Developer

All valid criticisms, thanks for playing! 

The waiting period can easily be shortened without giving up on the theme by increasing the threat level for a while, which will lead to cells multiplying faster than you can kill them. I just wanted to give some space to the player after short hectic periods of gameplay, but by no means the game is perfectly balanced!

Submitted(+1)

Pretty addicting gameplay and interesting idea

Submitted(+1)

I reached level 9 then the automatic machine guns werent shooting properly anymore. Other than that, I'm amazed how polished this game for a Game Jam. Great work

Developer

Yeah, that's the only potentially game breaking bug I'm aware of. Can't believe I missed that... Thanks for playing!

Submitted(+1)

It looks well polished and it was fun to play, although the randomness may end up in situations where it's impossible to finish the level.

Submitted

Indeed. Perhaps it will help by adding extra vertical force to the cells when they are at the sides for 3 seconds.
 (either into or out of the sides will do, as they will bounce back) .

Not saying that the invulnerable spaces are not good. 
(It adds strategic considerations of allowing cells to get through the defense line or not)
But letting cells stay there for 5+ seconds without any signs of coming out can be frustrating

Pretty cool.

Submitted(+1)

Neat game with a pretty decent idea and addictive gameplay.

Submitted

Nice  ! very polished ,it would be better if there are an automatic shoot if you hold left button :D

Developer

You get it in later levels :)

Submitted

Oh ! Nice :D

Viewing comments 26 to 7 of 26 · Next page · Last page