It's quite hard but very fun, I liked it! The art style, the animations and the effects all look great, it feels very polished now!
Raoul William Braghieri
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Oh, same here, this was actually my first time on a gamejam and working with other people, so this surely has been an interesting experience.
Anyway, I suppose once you got the procedural generation done that sped up your workflow quite a bit?
Thank you! And most of all thanks for the compliments on that track. I've had that WIP sitting on my music folder for months, so I'm really happy to hear you enjoyed it!
Btw, when choosing the a couple of tracks of mine I tried searching for my least aggressive ones, so surely I didn't expect that to sound like Lethal Legue ahah. But yeah, I loved that soundtrack.
Like many said, it looks stunning! Everything in it is solid enough, it has a coherent design that works well, but I can't say it's as impressive as the other aspects. It definitely ranks great in terms of adherence to the theme though!
It sounds a lot like a crazy idea one would come up for a 48 hours gamejam, amazing ahah. It took me a while to get used to the initially seemengly slippery controls, but other than that design seems quite solid.
Great "adherence to the theme" and surpisingly clever idea! Everything works perfectly and it feels in place. It gets quite repetitive after a bit, but it makes sense given the 48 hours limit. Great job!
I loved the writing and what initially seemed like a trivial mechanic ended up becoming a interesting way to turn a platformer into little puzzles. Great game, everything in it works flawlessly!
Having to keep the button pressed feels, of course, quite bothersome, but everything else feels great! Cool design around this limiting mechanic! Oh, and all the graphics/sfx fit perfectly together. Really interesting game design and great use of the "one" theme.
Quite nice! I like how tricky it is managing to make them survive when you're starting the level. Great graphics, fx and overall game feel. The gameplay was strightforward enough that I fully understood it by the second playthrough. Though, as the game isn't that hard, it got a bit boring after a while.
Btw, my highscore is 1363
I loved it, it's a nearly mind blowing approach on a genre that's usually quite uneventful. Of course it has a couple of problems here and there and it soon feels overwhelming, but it's surprisingly frenetic and entertaining! I'd love to see more about this game in the future!!
Aww, thank you! Yeah, you're right, third level gets quite unfair, we should have found a better level design pipeline. Anyway, there's updated version that fixed most of crucial problems if you want to try it!
Thanks a ton! I'm so glad you liked it this much! Yeah we too encountered that bug a couple of times at the very lat moment, sorry!
I believe it might have to do with the fact the scene gets reloaded by unloading and loading it again without waiting for the first thing to end?