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Raoul William Braghieri

A member registered Feb 03, 2019 · View creator page →

Creator of

Recent community posts

That is true no more my man

Thank you for the feedback! We'll keep that in mind once we get back to updating it!

I love the unlit style!

It's quite hard but very fun, I liked it! The art style, the animations and the effects all look great, it feels very polished now!

Really nice!! Among the best I've played that really stuck with the theme


Aww thanks a ton!!

I'm glad, that was our goal! We kinda messed up at some point, but I'm happy you enjoyed it. Yeah, Eno's adorable, we gotta thank our character designer for that.

Oh, same here, this was actually my first time on a gamejam and working with other people, so this surely has been an interesting experience.
Anyway, I suppose once you got the procedural generation done that sped up your workflow quite a bit? 

Quite original and fits really well with the theme, but a bit lacking in overall design. Nice!

Thanks, surely!


Thank you! And most of all thanks for the compliments on that track. I've had that WIP sitting on my music folder for months, so I'm really happy to hear you enjoyed it!
Btw, when choosing the a couple of tracks of mine I tried searching for my least aggressive ones, so surely I didn't expect that to sound like Lethal Legue ahah. But yeah, I loved that soundtrack.

Among the most original ideas revolving around the "only one" theme. Design-wise it keeps most of the limits of Flappy Bird, but still a great game!

Yeah, that must have been a quite frustrating start, but I'm glad you eventually liked it that much!

It's great to hear that!

WOW! This is by far the best design game I played! Super fun and very original!! And the presentation, the sfx, the music, all that just empowered the game feel...  impeccable!

Thank you! Yeah, the controls definitely take more than 3 levels to get used to, but I'm happy to hear you enjoyed it!

I totally get what you mean, we had a similar problem with level designing and especially playtesting our game's levels. Great to hear you'll keep working on it!

Good idea! There were definitely some clever bits here and there and the horror undertone felt quite promising.

While the gameplay felt somehow too punishing, I loved the idea. It's definitely one of the most original games I've played. Oh, and nice overall style!

Like many said, it looks stunning! Everything in it is solid enough, it has a coherent design that works well, but I can't say it's as impressive as the other aspects. It definitely ranks great in terms of adherence to the theme though!

Too real

Just perfect

Great one! I really liked the idea of replenishing your single. I have to say, though, that the game feels quite slow and slippery.


Really fun to play!

Very polished, it feels great!

A bit too hard but really interesting mechanic and very in theme! I can see it being expanded into a bigger game

Thank you! I surely didn't expect that ahah

It sounds a lot like a crazy idea one would come up for a 48 hours gamejam, amazing ahah. It took me a while to get used to the initially seemengly slippery controls, but other than that design seems quite solid.

Great "adherence to the theme" and surpisingly clever idea! Everything works perfectly and it feels in place. It gets quite repetitive after a bit, but it makes sense given the 48 hours limit. Great job!

I loved the writing and what initially seemed like a trivial mechanic ended up becoming a interesting way to turn a platformer into little puzzles. Great game, everything in it works flawlessly!

Thank you!

Having to keep the button pressed feels, of course, quite bothersome, but everything else feels great! Cool design around this limiting mechanic! Oh, and all the graphics/sfx fit perfectly together. Really interesting game design and great use of the "one" theme.

Quite nice! I like how tricky it is managing to make them survive when you're starting the level. Great graphics, fx and overall game feel. The gameplay was strightforward enough that I fully understood it by the second playthrough. Though, as the game isn't that hard,  it got a bit boring after a while.
Btw, my highscore is 1363

I loved it, it's a nearly mind blowing approach on a genre that's usually quite uneventful. Of course it has a couple of problems here and there and it soon feels overwhelming, but it's surprisingly frenetic and entertaining! I'd love to see more about this game in the future!!

Aww, thank you! Yeah, you're right, third level gets quite unfair, we should have found a better level design pipeline. Anyway, there's updated version that fixed most of crucial problems if you want to try it!


Yeahh, that's the shaders that got broken ahah. In the updated version we've fixed some of these dumb bugs.