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(+4)

Like many said, it looks stunning! Everything in it is solid enough, it has a coherent design that works well, but I can't say it's as impressive as the other aspects. It definitely ranks great in terms of adherence to the theme though!

(+1)

Hey, thanks for your comment, very much appreciated :) 

I agree with you and it's mostly my fault :o

I spend the last day doing production stuff instead of design (not helped by the fact that for some mystical reason, It wasn't possible anymore for me to submit things). So yeah I can't wait to be able to tweak everything to improve the design (but the basis are there I think) now that we'll have more time :) 

Cheers. 

(+3)

I totally get what you mean, we had a similar problem with level designing and especially playtesting our game's levels. Great to hear you'll keep working on it!

Yeah, we're definitely still not used to make games in 48hrs.

Ah ah tell us about level design. The good thing is that we designed the game to support procedural generation and I'd really like to work on this, so yeah we should continue to give this game more love.

Cheers

Oh, same here, this was actually my first time on a gamejam and working with other people, so this surely has been an interesting experience.
Anyway, I suppose once you got the procedural generation done that sped up your workflow quite a bit? 

We don't have any procedural generation yet ;) That would have been wayyyyy too long to do in 48h. But we plan to do it :)