Hey! Thanks for playing and taking the time to post valuable feedback :)
We discussed internally the idea of having a more "complex inventory" where you can at the same time have multiple different resources. We wanted to try to find a different solution and/or balance first. Because it then means you need multiple buttons for the actions or a selection menu (more work) and you loose the tension and tactical choices of games like Overcooked (who was one of our top references).
At the end, I'd still persevere a bit and try to add an option to "throw item you hold" first before trying the complex inventory I think. but I totally agree with you that something needs to be done 🙂. Especially because the 3C aren't good enough currently to support the experience we wanted.
Once gain, thanks for your feedback!









