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(+1)

Congrats on your game, it's a simple idea that you exploited very well. 

I liked the fact that the first levels are mini-puzzles based on the core mechanic and that you only start to introduce "level mechanics" later on. Also, the game is easy to read but the neon-portal art direction keeps it interesting.

If you wanted to push it further, after the jam, I'd primarily polish the controls:

I couldn't play without changing my keyboard layout (I have an AZERTY keyboard). Unity handles it now so it's a pretty simple change. 

The jump could feel better. I died doing simple jumps because of how heavy the cube is and because there's a lack of feedback on the jump. The cube could squeeze a bit before jumping, ... 

The physics starts to break a bit when you hit the level with the "force arrow" pushing you up. I didn't understand at first what was happening.


Anyway, it's a great submission, congrats! 

(+1)

Thank you for playing and thank you for the detailed feedback!