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GMTK Jam 2022 - Player Feedback Sticky

A topic by Herve Gengler created Jul 18, 2022 Views: 229 Replies: 7
Viewing posts 1 to 4
Developer (1 edit)

Hi everyone! 

We made this game for the GMTK 2022 game jam, but, unfortunately, we completely forgot to "submit it as an entry for the Jam." (Probably due to the lack of sleep and the rush that always happens at the end of a jam.) It's a real bummer, but we're super proud of this game. 

We would love for you to try it, and tell us what you think of it! We think that getting feedback is one of the most important aspects of improving as game devs. So we'd greatly appreciate if you could leave a comment and/or a rating on this page. Thanks! <(^_^)>

(+1)

oof, that's hecka unfortunate.  Hope the process of making the game was fun tho ^^

Visually speaking, this is hecka satisfying with all the different particle effects and filters and colors.  Feels very retro 90s synth pop.  I'm just a TINY bit confused about the damage input on the die and how it matters. I kinda just mashed into the enemies on the beat and it just kind of worked.

An excellent product nonetheless.  Great job!!

Developer (2 edits) (+1)

I don't know when you played the game but we did an update yesterday evening because some assets were badly setup.

Basically the attack damage is Swords - Shields = Damage. The top face of the dice shows the current sword/shield value.

We also have a heal system that is in the combo system but we haven't introduced in the tutorial but we hope to fix that soon :)

Thanks for the feedback and we're really happy you like it!

Developer

Hi! Thanks for testing our game and taking the time to give us some feedback :) 

 I'm just a TINY bit confused about the damage input on the die and how it matters. 

Yes, due to an unfortunate visual bug, it's hard to understand the system. But to be honest: even in the last version we uploaded, with this bug fixed, the readability isn't yet great. It's def something I'd like to improve :)

Cheers! 

(+1)

Hi :)! Sorry to hear you didn't get to join the jam… I played a bit of the post-jam version, it's very pretty and sounds fabulous!
I think the sides of the dice should be a bit more readable as they seem to be quite important. While the dancing character is great, they definitely in the way :). Not a fan of the tutorial pop-ups, maybe try to explain the mechanics somehow else? See the tutorial of Crypt of the NecroDancer for some inspiration :).

Congrats on the game and best of luck if you decide to keep working on it!

Developer(+1)

Hi Tonyl!

Thanks for your kind words and the feedback :) 

We definitely agree with you on the readability issue. We spent most of Sunday trying to improve it but it's not yet there and it's probably the biggest issue we should fix about the experience. 

About the dancing character, I'd say that right now I tend to agree with you: they don't "bring enough" to the experience to justify their importance on screen. But I think they could help, in fact, to make combat (and other systems and features) more readable. It's something I want to investigate, thanks for pointing it out.

About the tutorial, I must admit that I'm already quite happy we managed to have a tutorial added to the game as usually, we can only display a huge text blog to explain the game (because of the time constraints). That being said, I also agree that we can do way better. Crypt of the NecroDances was an inspiration for our game (I bought it during the Jam for this reason :D), I'll go back to it to check the tutorial because I forgot what they did (which s probably a good sign xD).

Anyway, once again, huge thanks for the feedback! :) 

Hervé. 

(+1)

Wow the graphics and animation are amazing! They all really pulled me in.
However, it felt like some of the animations should be positive feedback animations when I'm just standing still and not doing anything. Some negative feedback animations would help or general guidance on game feedback. There's also some kind of visual bug that make the screen size way bigger than my screen so I had to zoom out.
So the point of the game is to move to the beat and roll your dice into other blocks? I found it strange how my character could just float off the platform!
It's a cool concept though

Developer

Hi!

Thanks for your kind words and feedback :) 

Could you post a screen of the screen size issue? Is it happening with the downloadable version or the web version? And what is your screen resolution? 

Our art team wanted to work on a character and some animation for the Jam so it pushed us to find an interesting way to add it to the game but it's not providing enough feedback right now to justify such a big presence on the screen. We've already some ideas to test to change that and improve the experience and, we hope, address the issues you're mentioning :) 

Cheers! :)