Now the unzipping works, the unity launcher starts, I can choose the resolution and the game crashes :-)
I left you a rating from the nice looking screenshot and description, at least.
The graphics was made by Joan and Leif-julian, all from scratch :-)
We tried to apply the theme several times: throwback to Nes games, throwback to the viking era, story with throwback to a defenseless state, throwback bullets to enemies and even whirlpools that throwback the player to early stages of the level.
The timeouts are too strict, I agree. I'll tune them better for after the game jam. For the boat acceleration on windy areas, I have an idea for making it feel better, also for after the game jam :-)
Thanks for the feedback!
I'm aware that the level design is very much rushed. Not having enough time to tune the levels, I took the decision to have a few more enemies on some points to create areas of high conflict, followed by an hidden health restore bonus (the beer) to create an appealing interest curve and motivate players to kill all enemies and barrels in quiet zones.
After the game jam is done, I'll upload new binaries with more fair, but still interesting levels :-) But for now I keep what is there to be fair to the game jam spirit.
About the glitches, if you played the html5 version I apologize as it wasn't tested at all during development: it was just added to allow more people to rate the game during the jam on the assumption that it would be good enough. However it looks like many people prefer the html5 version over the downloadables, so I'll take better care of it next time and playtest it continously during development.
however one can walk while keep pressing and releasing the space bar and safely kill all monsters...
maybe you can give the light focusing some time to recharge after a usage to discourage such tactic?
Very nice puzzle game!
It took me some time to understand which gear was positive and which was the hole and also which tile was safe to walk in or not :-p
I think that having levels with an increasing difficulty to introduce the users to a couple of new elements each time would help the game play.
Cool game, but my Italian and Spanish is not enough yet to fully read Portuguese :-p
And I learned the Label.set_percentage() Godot method from checking your source that would surely come in hand to enhance my projects!
Very elegant graphics and cool waves :-)
Sometimes it's difficult to understand where the grass from an higher plane ends due to the flat shading. Texturing would help, but it would break the elegance... Maybe you can try to enable "screen space ambient occlusion" if unity supports it.
Thanks for the cheering comment! :-D
I added the timer quite late in the game and I obviously forgot to read to check if there was enough time to read the story :-p I'll add a todo note and fix it next week.
About the cursors, you have a good point and I'll fix that as well: I ended up playtesting the game mainly in Android or with a ps3 gamepad and neglected the mouse/keyboard setup.
very nice gameplay, clean graphics and good animations!
it would be nice if the ship could shoot in the direction it's traveling.
finally, I had to play your game from source code: you should export the game for more platforms (especially html5) since godot support that pretty well and people are quite lazy about scoring :-)