Thanks for suggesting larbchirp! I usually use bfxr, but with a 1 year old son, this time I didn't manage to find 30 spare minutes to generate some sounds in 14 days... :-p
Recent community posts
Such an high ration of creepiness over resolution! :-D
By the way, there seems to be something broken with the alpha bits of the trees in the html5 version compared to the gif, it gives it a unique style though...
A nice take on lemmings :-)
I really liked the color palette: minimal, but effective.
The only improvement I can suggest it to stabilize the camera adding some attraction on the spots where to place the blocks, since it's quite difficult to play on a laptop with no mouse :-p
There are books on what is a game and what is not, but I think that the book that got the deeper meaning is: The Art of Game Design: A Book of Lenses.
In the book, the author define game as “a game is a problem solving activity, approached with a playful attitude”.
What you missed is the "problem solving activity".
The most similar game to yours that I can think of would be Viridi, but there you need to water your plants once a day and plant seeds: even those very small activities create a problem to solve that engage the player more deeeply.
I named it after a worm because it was a snake-like with digging :) Just like snakebird is snake-like game where birds are involved...
As you and more people noted, the game misses the animations of 1 pixel resolution (the game has only 4x4 blocks) to show when the soil collapse and when the worm falls, but I really had not time to implement them with a small son to take care of :-p
More things I would like to add are sound (of course), falling bonuses to create more complex puzzles and a better font.
The current rules are: first the worm move, then the soil collapse, then the worm falls (all in an instant)
And the soil collapsing rule is that soil that is connected to rocks (the white ones) by a 4 connectivity won't fall.
Thanks for the review! :)