Thanks for playing the game :-)
Although the latest versions is already 128x64 and with a lot of improvements since the game jam.
The game is quite nice to play, but I think that it would be more fun to have the next food item randomly chosen to add some depth to the gameplay adding planning on top of reflexes.
For the rest, very nice work :-)
Very well polished and original game!
The gameplay is easy enough to catch without a tutorial and still fun to play because it involves memory, reflexes and planning.
If you extend the game with some achievement, you can easily release it and get some money for it :-)
As other people mentioned, the readability of the test was quite challenging, but the story and graphics were very nice :-)
Maybe you can up the challenge and use a palette with fewer color to increase the text contrast for the text above the car, or Maybe you can switch to a bigger font that scrolls horizontally instead...
Nice idea with nice graphics, but it was quite slow until the 10th car then the controls weren't fast enough to avoid the cars.
I think that you need to use a different API for handling input: relying on the OS to distinguish between a single press and a repetition is not the best for videogames.
I guess that having to handle a single dimension makes it easier to implement :-)
I enjoyed your city builder quite a lot and you did a good job in packing building textures in such a limited resolution, but I only had 1 bit available for colors.