Thanks for playing it through! If you wish to send me the feedback privately, you can send it to my name.surname at gmail.com: that would be very much appreciated :-)
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It was quite fun to play and the AI was rather challenging!
Maybe you can add some of those logs in the river lanes that you need to cross at the right time with the ball to add more of the frogger experience :-)
The gameplay was very entertaining, especially when you manage to aim back the ball to destroy an incoming ball.
A possible suggestion to make the game even more enjoyable would be to have the balls cast at you from an enemy that moves, forcing you to aim at the enemy to kill it and giving you extra points for faster kills.
One of the best games of the game jam!
Very good idea, graphics and sound.
The only point for improvement is the characters selection and routing. I accidentally sent a warrior down the platform because I sent it to another platform on the same level in one click instead of sending him first upstairs :-)
Inky has a system of tags to associate html div to different pieces of text, but I had no time to try it, since I got a lot of fun composing the music. Surely I'll fix the layout and fonts after the jam :-)
Thanks for playing!
It reminded me of "you must build a boat" where the minigame affects the RPG.
Good implementation, but I noticed that when the ball's direction is higher on the X coordinate it goes fast: did you forget to normalize the velocity vector after changing the direction?