Well done and polished platformer!
Did you make the art and music as well?
The gameplay was very entertaining, especially when you manage to aim back the ball to destroy an incoming ball.
A possible suggestion to make the game even more enjoyable would be to have the balls cast at you from an enemy that moves, forcing you to aim at the enemy to kill it and giving you extra points for faster kills.
One of the best games of the game jam!
Very good idea, graphics and sound.
The only point for improvement is the characters selection and routing. I accidentally sent a warrior down the platform because I sent it to another platform on the same level in one click instead of sending him first upstairs :-)
Inky has a system of tags to associate html div to different pieces of text, but I had no time to try it, since I got a lot of fun composing the music. Surely I'll fix the layout and fonts after the jam :-)
Thanks for playing!
It reminded me of "you must build a boat" where the minigame affects the RPG.
Good implementation, but I noticed that when the ball's direction is higher on the X coordinate it goes fast: did you forget to normalize the velocity vector after changing the direction?
I wish that I had time to read the whole Timaeus and rate all the other games, but I can score it upon what I saw. And what I saw is good :-)
It feels a bit hard to read the text with such a small reading area. I used ink for my visual novel, maybe you can try it out next time.
It's quite hard to progress for a non native speaker, but I enjoyed the voice acting and drawings :-)
I also submitted an interactive fiction for game off. It would be nice having it checked from a spelling master :-D