Cool idea! Like battle-royale golf lol. I liked it but I didn't play for long because the graphics gave me a headache.
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Moonarchists's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #5 | 4.229 | 4.229 |
Innovation | #14 | 3.875 | 3.875 |
Overall | #63 | 3.500 | 3.500 |
Gameplay | #69 | 3.396 | 3.396 |
Graphics | #162 | 3.104 | 3.104 |
Audio | #167 | 2.917 | 2.917 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/renato-grottesi/moonarchists
Theme interpretation
A moon shooting moons at other moons for planetary supremacy
Comments
Really fun! The concept is very cool and well executed. Gameplay is very chaotic though. It seemed like the same strategy in the same level would sometimes result in 3 stars and sometimes a game over, with a microsecond difference.
I liked the gameplay, but it made me pretty motion sick, especially with all the screen shaking.
The audio was kind of annoying and didn't really fit the tone of the game.
I liked the general idea/mechanic. Shooting is fun, but a bit chaotic. I'm not even sure if I could get 3 stars consciously. The new mechanics are introduced at the right pace and the short levels didn't feel frustrating, but it's hard to point your guns when you're orbiting at high speed.
Music wasn't bad, but needs a bit of variety. Sounds are ok, except for the one that plays constantly after you shoot all your minimoons and the menu beeps.
I liked the anarchist theme, though I'm not sure if space anarchists would sacrifice whole planets (and their people) for their cause, haha. Also, it ends a bit abruptly. A separate screen for the ending or credits would be nice.
Cool game :)
Thanks for the feedback! :-) I updated https://github.com/renato-grottesi/moonarchists/issues/15 with your comments and I'll try to fix them after the voting period.
About aiming at high speed, did you try the non-cross-hair mode in the options? That was the default before people told me that it didn't feel natural, but I think it's better for more accurate aiming. I'm still a bit on the edge on which is better...
Playing this game was a lot of fun. The gravity makes it very interesting but also chaotic. I certainly had plenty of luck while completing some of the levels.
Wonderful premise and a creative spin in gameplay. It certainly felt difficult to get the hang of, but I love the planets whirling around and the feeling of trying to knock their orbits in just the right way. The art looks lovely too, particularly the look of the black hole, as well as the planets and turning shadow on them. I also liked how there were more elements to keep track of besides the main goal such as having to worry about the position of allies and oneself . I was able to reach the end and had a great time with it!
That's actually a very good point: early feedback from friends was to slow down the levels and I did by 25%, but I didn't think of making the speed a per level variable instead of a global one :-)
Added to https://github.com/renato-grottesi/moonarchists/issues/15
Cool game, the game idea is really innovative.
It feels impossible to master the mechanics, I just won due to pure luck :D
Difficult game, it's hard even when you start mastering the mechanics. Good job, nice to see more godoters everywhere
Super clever mechanic, took me a few goes to get even basic mastery :)
That's a really fun game, congrats! I really enjoyed the mechanics, and shooting moons at planets is quite funny :)
In later levels I did feel that my success was mostly due to chance, as it was a bit difficult to devise proper strategies with so many asteroids or friendly moons close to the black hole. But I still had fun and succeeded.
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