Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Nov 03, 2017 · View creator page →

Creator of

Recent community posts

Quite interesting mechanics and a bit challenging given the time limit. Too bad there is only 1 level.

Awesome idea and nice animations. I get rid of cards pretty quickly though.

(1 edit)

Interesting idea, but I don't understand how can I get resources? Does is replenish over time or do I have to get it from somewhere?

Also care to elaborate on what framework did you use and how did you create a browser-playable version?

This is quite a lot of fun. The physics is sometimes unstable, but it's not that big issue.

It's really fun and interesting game. Pretty challenging due to jumping mechanics. One weird thing is the physics - armadillo behaves pretty odd when falling and he can even stick to walls.

That's a very interesting, but very difficult combination (or that's just me being not good enough at platforming).

(1 edit)

Art style is really impressive. The story is interesting too. Couldn't find the last diamond though.

Loading time of switching scenes are sometimes quite long.

Awesome game! Had some difficulty beating the final boss, but finally did it. 

Yeah, who doesn't like cookies, right?

Doing a 180 turn was not really intended, but it just happened to be possible and I didn't bother to try to remove it. I think it's interesting abuse of game mechanics.

Thanks for playing.

Super fun little game. It's a bit hard to grasp initially though. Also would be interesting to combine more then two items.

Nice idea and visuals. I'd rethink mechanics, because now I can wait to change to shooting tank and take everybody down from afar. Also shooting enemies have very short range, which makes them easy to kill.

Love2d is pretty flexible. You can always draw your game at low resolution and then draw text using higher resolution.

Very nice yet simple game. Visuals and sounds are really nice.

Ye, that's why it's "inspired by snake" / "snake-like". Thanks for playing.

Yea, it might be somewhat intense. I'd have to think about adjusting some colours.

Thanks for playing.

I played on Antergos (Arch derivative).

Fortunately I could play Windows executable on wine.

Very challenging and complex jumper game.

That's a nice sandbox game, but really needs a tutorial.

Very unique combination, never had to shoot at blocks to make them rotate. That's probably hardest tetris I've played.

The ship is too hard to control though. Also it's unclear to me when a shoot will rotate block and when not.

Nice combination of genres. I like that different units has different attacks.

I don't understand why do I have to click end turn button - shouldn't turns end automatically after move? Also cleric can raise opponent from dead, not sure that's intended. It would maybe be cool if raised unit was always on your side.

Nice shooter. I like the difficulty going up with each wave and cooldown mechanics.

Main issues are player hit box seem inexact and feedback when hit is too slight. Also died and won at the same time at boss fight.

Nice idea, but drones are too small and too fast, sometimes charge right at you from off-screen. Your health is low and you die a lot in an annoying way. It is unclear whether you can pickup a gun or not.

Impressive game. Fun to play and really polished.

A game about writing regexes, wow. 

This has some serious game mechanic issues. The car tends to barrel-roll for no apparent reason every time it gains some speed. After leaving track I'm unable to get back, and slightest bump makes the car barely get pass it.

Nice icon though.

Very relaxing and overall nice game.

I've no put it clearly what I meant - I understand what s does, but I sometimes hit it when I was not meant to do so (e.g. wanted to jump) - I'd rather use enter for that. But that's just a personal preference.

I don't really like tetris, but this is really cool combination and this red slime guy is really cool.

I didn't feel game was getting harder though. Pressing s key to drop piece is somewhat confusing to me.

That's a unique combination. Finding the spy is not that hard, but beating him is not doable for me - I suck too much at these kind of games.

What's the engine used?

Quite a nice idea. Too bad AI is not very good at it.

Linux version shows just a black screen and there's a message in terminal:

Unable to preload the following plugins:

Doesn't work :(

It tries to use Vulkan, but that's probably not available on my system.

4.21.0-4541578+++UE4+Release-4.21 517 0
Disabling core dumps.
Unable to read VR Path Registry from /home/user/.config/openvr/openvrpaths.vrpath
Xlib:  extension "NV-GLX" missing on display ":0.0".
Xlib:  extension "NV-GLX" missing on display ":0.0".
LowLevelFatalError [File:Unknown] [Line: 669] 
VulkanRHI::vkCreateDevice(Gpu, &DeviceInfo, VULKAN_CPU_ALLOCATOR, &Device) failed, VkResult=-3
 at D:\Build\++UE4\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.cpp:285 
Signal 11 caught.
Malloc Size=65538 LargeMemoryPoolOffset=65554 
CommonUnixCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=131119 
Malloc Size=68112 LargeMemoryPoolOffset=199248 
Malloc Size=118144 LargeMemoryPoolOffset=317408 
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.

That's an awesome game. Art style and music are very good.

Html version is somewhat broken though. Character moves on its own when I enter any menu.

Love the art style. Controls are a bit hard to feel (e.g. how far will it jump), but maybe that's me.

Oh, I was trying to throw the ball at the big square.

Sure thing, just upload a Linux binary.

Interesting mix of genres. My main issues are he ball sometimes bounce in random directions and I don't feel like I have control over where the ball will go after hitting paddle.

Looks very interesting and fun, but dunno how to get a score.

Artwork is amazing. Unfortunately I don't know how should I beat the level.

Awesome combination. Does this have an end or is endless?

Very interesting game. Not very good at it though. I think I should run away from enemies rather than try to fight them.

Sometimes movement feels kinda weird and I dunno how far character will go after single key press.