Quite interesting mechanics and a bit challenging given the time limit. Too bad there is only 1 level.
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Interesting idea, but I don't understand how can I get resources? Does is replenish over time or do I have to get it from somewhere?
Also care to elaborate on what framework did you use and how did you create a browser-playable version?
It's really fun and interesting game. Pretty challenging due to jumping mechanics. One weird thing is the physics - armadillo behaves pretty odd when falling and he can even stick to walls.
Yeah, who doesn't like cookies, right?
Doing a 180 turn was not really intended, but it just happened to be possible and I didn't bother to try to remove it. I think it's interesting abuse of game mechanics.
Thanks for playing.
Nice idea and visuals. I'd rethink mechanics, because now I can wait to change to shooting tank and take everybody down from afar. Also shooting enemies have very short range, which makes them easy to kill.
Very unique combination, never had to shoot at blocks to make them rotate. That's probably hardest tetris I've played.
The ship is too hard to control though. Also it's unclear to me when a shoot will rotate block and when not.
Nice combination of genres. I like that different units has different attacks.
I don't understand why do I have to click end turn button - shouldn't turns end automatically after move? Also cleric can raise opponent from dead, not sure that's intended. It would maybe be cool if raised unit was always on your side.
Nice shooter. I like the difficulty going up with each wave and cooldown mechanics.
Main issues are player hit box seem inexact and feedback when hit is too slight. Also died and won at the same time at boss fight.
Nice idea, but drones are too small and too fast, sometimes charge right at you from off-screen. Your health is low and you die a lot in an annoying way. It is unclear whether you can pickup a gun or not.
This has some serious game mechanic issues. The car tends to barrel-roll for no apparent reason every time it gains some speed. After leaving track I'm unable to get back, and slightest bump makes the car barely get pass it.
Nice icon though.
I've no put it clearly what I meant - I understand what s does, but I sometimes hit it when I was not meant to do so (e.g. wanted to jump) - I'd rather use enter for that. But that's just a personal preference.
I don't really like tetris, but this is really cool combination and this red slime guy is really cool.
I didn't feel game was getting harder though. Pressing s key to drop piece is somewhat confusing to me.
Doesn't work :(
It tries to use Vulkan, but that's probably not available on my system.
4.21.0-4541578+++UE4+Release-4.21 517 0 Disabling core dumps. Unable to read VR Path Registry from /home/user/.config/openvr/openvrpaths.vrpath Xlib: extension "NV-GLX" missing on display ":0.0". Xlib: extension "NV-GLX" missing on display ":0.0". LowLevelFatalError [File:Unknown] [Line: 669] VulkanRHI::vkCreateDevice(Gpu, &DeviceInfo, VULKAN_CPU_ALLOCATOR, &Device) failed, VkResult=-3 at D:\Build\++UE4\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanDevice.cpp:285 with error VK_ERROR_INITIALIZATION_FAILED Signal 11 caught. Malloc Size=65538 LargeMemoryPoolOffset=65554 CommonUnixCrashHandler: Signal=11 Malloc Size=65535 LargeMemoryPoolOffset=131119 Malloc Size=68112 LargeMemoryPoolOffset=199248 Malloc Size=118144 LargeMemoryPoolOffset=317408 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Very interesting game. Not very good at it though. I think I should run away from enemies rather than try to fight them.
Sometimes movement feels kinda weird and I dunno how far character will go after single key press.