Thanks for taking the time to play it.
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thanks a lot for your comment,
I thought nobody understands my implementation and that certain feeling when you don't know what the picture looks like and you still have to finish the puzzle. Very happy to have found someone. :)
I made my first game with Godot in 2015 and so far I am still very happy with the engine.
A great visual game. The best font of all tested games so far. Catchy music!!
A big problem for me is the usability (as already mentioned).
This is my personal opinion .
game: at the start you get seeds but by default the sword is selected
me: where are the seeds, why is this a fighting game and why can't I plant anything?!?
me: Perhaps I need a hoe to dig.
game: I open menu go to hoe and press space (hoe flash)
me: cool, I have selected the hoe, lets go out of this menu and dig
game: sword still in the left corner!?
game: It's getting dark.
me: I need to go to sleep, I should go to my house. Why can't I go in?
For the beginning, I would place the hoe as the first item and the seed as the 2nd and the watering can as the 3rd or as already mentioned two quick switch menu.
The first night should only come when something is planted and everything is watered.
I think that would make the start a lot less jerky.
Nevertheless a great game!! Congrats!
Super game concept, puzzle, shooting...
The Space Pig is also very well animated.
As already mentioned, sound effects and background music would top it all off.
For jam sound effect you can use LabChirp.
It took me a little while to find the start of the story, but then it was great fun to find out how to solve the pictures completely. The background music may be a little less repetitive.
It's great to realize a tube game in such a limited space. I had technical problems from time to time while trying it out. (suddenly everything rotates, tubes in the main menu, sound glitches)
Perhaps it's my browser fault :(
Still had fun solving the puzzle.
It was intended from the beginning not to show the final result.
The player should find out where they are placed together with the visual feedback and the tile transitions.
I have to confess that it makes the 15 puzzle a lot harder to solve.
Thanks for taking the time to play it anyway.
I like the graphics and the sound. It give the hole game a nice mood.
At some place you want to [hide] but player [crouch]. It make the game unnecessarily difficult .
Well done! Keep up the great work.
Congrats!! This is a top game, Love the theme and the created atmosphere.
Great for speed running.
I accidentally jumped, while speed wall dashing trough the none existing roof and ended behind the map. :)
Keep up the great work!!