It's probably almost too late, but maybe there are still a few willing people who can pull something together at the last minute.
Recent community posts
Unfortunately I didn't include any feedback... but I can tell you that you don't have to press a button to enter the house.
Therefore you have probably found a secret but not yet all the ingredients for the potion.
As a hint, the Zelda 2 map shows you all the secret places I have built in.
You have noticed that correctly... depending on the surface, the running speed is different.
Thanks for the comment and for playing.
I really liked the game. You can tell that it was made with love.
I would have liked that you could trigger the charging and the god power with the mouse buttons.
Congratulations on this super game.
I love it! So many little details. We're very well guided and learn very well the individual skills or gameplay elements. A very great game you have created there. The only thing I found annoying was the too big village at the beginning. You have to wander around too much without anything happening. Congratulations! It had the first 5* awarded!!!
It is best to bring the 4 ingredients to the brewmaster. He lives in the hut.
Then you can also see how many secret hiding places you have found. 😎
It is great that I could enthuse you for gamedev in rust, then I have already reached my personal goal.😉
If rust is new for you, I can only recommend to read the official rust book first. It sounds strange but it is indeed so.
You will learn the philosophy behind it and it will make your life a lot easier.
As a game engine I can recommend you to start with tetra.
Thanks for playing.
Yes, I had a lot of fun creating my game. Unfortunately, I have spent too much time finding a game idea.
I still have a few ideas that I would like to implement and certainly still have suitable music and effects.
Thanks for playing.
Thanks for the bonus points (rust is awesome) and the detailed review. I also wish there was a bit more.😉
Usually I always try to integrate music and sound effects, but this time there was simply not enough time.
The unlocking is a great idea but i wanted to have a world where you can go anywhere. Let's see if I can still integrate something similar.
Thanks for playing.
The cockpit is super cool. Moving the switches and knobs feels very good. I would have wished that in the beginning not everything would be operable and you would get an introduction. Super great game, congratulations.
I am very pleased that you liked it. 😍
The whole project is open source including all my sprite additions. https://github.com/puppetmaster-/vollmond
Pull requests are very welcome. 😉
If you have PyxelEdit I can even give you the original tilemaps.
I really want to extend the project and maybe add some ghosts and slimes, music and sound effects are also missing.
I even had the idea to buy the Dream Catcher Tileset and create my own game based on the same style as Vollmond.
I use the Swiss-German layout. I just noticed that I was jumping with the Z key instead of SPACE all the time. ( Z J K )
At the beginning of the game I saw the hint with the key assignment. But I wondered how to use the _ to jump. I didn't try it and I was convinced that somebody used Z X C as action keys again. :-)
Thanks for your comment. I'm glad you liked it. I will definitely continue working on it a little bit more and then create a post-jam release. The passages are a part of the puzzle, but I noticed during testing that it is not logical in some places. I will certainly rework it.
I've now looked at a few more and guess that they never run with the 64x64 resolution internally or they forgot to round off the positions. It is possible that with certain engines it becomes more and more difficult to set the games to such a resolution or to handle exceptions (e.g. font rendering).