Top notch game. Great gameplay and very cool puzzle. My first 5* for Theme. Keep up!!
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Visuals and sound effects are great.
Unfortunately it lacks the proper gameplay balancing, maximum score after some tries 140. Try to improve the gameplay with an after jam release. I would like to try it again.
I couldn't really play the game. If the jumping worked, I got stuck on the wall jump and didn't get very far. Unfortunately Playstation Controller was not recognized.
(no voting, only a comment)
It's a great game. Good mood and beautiful graphics.
What I liked best was the good level design and the gameplay.
What I didn't like so much was the different fonts and that the graphics partly jumped during movements, especially visible at the background.
But these are only very small negative points, on the whole you made a really good game. The start for something big...
top notch game!!
There were some problems with invisible collisions (shot didn't go through) and ghosts shots. Many details I only saw in the Godot Editor and was positively surprised. I don't know if you tried it already... but the VisibilityNotifierer2D Node can be very useful for such games.
That's exactly what I expect when a game is created with Godot. ;-)
Tutorial is not necessary. The problem is that there are already two puzzle elements in the first level. (rotate and block movement)
2nd level is to easy compare to the first one.
My order (degree of difficulty ascending) 3, 2, 1 , 4, 5, 6, 7.
Fantastic puzzle game with some new twists. Great game.
The graphics, the animations and the gameplay are very cool. For me personally it starts too fast and at the beginning you are overtaxed very fast. But it's a well done game. I played the Android version.
Thanks for the feedback.
I love to integrate the themes of the games Jam into the game mechanics. (not my first jam)
Nice that you recognized it.
My ambition is that the player always finds out for himself how the game works and what he has to do.
What I didn't do very well with this game due to a lack of visual feedback and time.
I wanted to add it somehow in the last 2 hours. Yep!
In the post jam version I'm currently working on. There will definitely be a tutorial available.
If a few pictures are enough or if it needs text (which I always want to avoid) I still have to decide.
Thanks for notifying me.
I uploaded and saved everything in the last second (3 AM) and totally forgot to unlock the download.
I just built the Linux build before, had to get some sleep first.
Strange that I already got 2 ratings without providing an executable file.
It was a lot of fun and I made super good progress.
Great that you are up for suggestions and adjustments. Thanks for your groundwork.
Let's see if there's another suitable jam for me in the near future.
thanks a lot for your comment,
I thought nobody understands my implementation and that certain feeling when you don't know what the picture looks like and you still have to finish the puzzle. Very happy to have found someone. :)
I made my first game with Godot in 2015 and so far I am still very happy with the engine.
A great visual game. The best font of all tested games so far. Catchy music!!
A big problem for me is the usability (as already mentioned).
This is my personal opinion .
game: at the start you get seeds but by default the sword is selected
me: where are the seeds, why is this a fighting game and why can't I plant anything?!?
me: Perhaps I need a hoe to dig.
game: I open menu go to hoe and press space (hoe flash)
me: cool, I have selected the hoe, lets go out of this menu and dig
game: sword still in the left corner!?
game: It's getting dark.
me: I need to go to sleep, I should go to my house. Why can't I go in?
For the beginning, I would place the hoe as the first item and the seed as the 2nd and the watering can as the 3rd or as already mentioned two quick switch menu.
The first night should only come when something is planted and everything is watered.
I think that would make the start a lot less jerky.
Nevertheless a great game!! Congrats!