took me 73min
😅
super great game concept
bone grabbing was a little buggy from time to time
It's probably almost too late, but maybe there are still a few willing people who can pull something together at the last minute.
https://boardgamegeek.com/thread/2654336/article/37648158
🤩 Wow!! Super!!! Congratulations. I think you are the first. 🎉
Hint: Study the Zelda 2 map and you will find all three hiding places.
Thank you for your patience and thank you for playing my game to the end.
Unfortunately I didn't include any feedback... but I can tell you that you don't have to press a button to enter the house.
Therefore you have probably found a secret but not yet all the ingredients for the potion.
As a hint, the Zelda 2 map shows you all the secret places I have built in.
You have noticed that correctly... depending on the surface, the running speed is different.
Thanks for the comment and for playing.
I love it! So many little details. We're very well guided and learn very well the individual skills or gameplay elements. A very great game you have created there. The only thing I found annoying was the too big village at the beginning. You have to wander around too much without anything happening. Congratulations! It had the first 5* awarded!!!
It is best to bring the 4 ingredients to the brewmaster. He lives in the hut.
Then you can also see how many secret hiding places you have found. 😎
It is great that I could enthuse you for gamedev in rust, then I have already reached my personal goal.😉
If rust is new for you, I can only recommend to read the official rust book first. It sounds strange but it is indeed so.
You will learn the philosophy behind it and it will make your life a lot easier.
As a game engine I can recommend you to start with tetra.
Thanks for playing.
Thanks for the bonus points (rust is awesome) and the detailed review. I also wish there was a bit more.😉
Usually I always try to integrate music and sound effects, but this time there was simply not enough time.
The unlocking is a great idea but i wanted to have a world where you can go anywhere. Let's see if I can still integrate something similar.
Thanks for playing.
I am very pleased that you liked it. 😍
The whole project is open source including all my sprite additions. https://github.com/puppetmaster-/vollmond
Pull requests are very welcome. 😉
If you have PyxelEdit I can even give you the original tilemaps.
I really want to extend the project and maybe add some ghosts and slimes, music and sound effects are also missing.
I even had the idea to buy the Dream Catcher Tileset and create my own game based on the same style as Vollmond.
I use the Swiss-German layout. I just noticed that I was jumping with the Z key instead of SPACE all the time. ( Z J K )
At the beginning of the game I saw the hint with the key assignment. But I wondered how to use the _ to jump. I didn't try it and I was convinced that somebody used Z X C as action keys again. :-)