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A jam submission

Esc[AI]lateView game page

An advanced AI is abused by humans to solve mazes of ever increasing sizes.
Submitted by Ankasor — 5 days, 20 hours before the deadline
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Esc[AI]late's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2023.1883.188
Overall#2482.8752.875
Gameplay#2562.6882.688
Innovation#2702.6252.625
Audio#3052.4382.438
Theme interpretation#3292.3752.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/Ankasor/escailate

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Comments

Submitted

Very cool concept, felt like I was part of an experiment 😊, the theme is very well integrated, I just missed the right music and sound effects

Submitted

Nice one! It's a  simple yet very enjoyable concept! Also, I love the color fade of the light, it really looks great!

Submitted

Maze creation was perfect. I did not encounter an unsolvable one or  did not think any of them was not a maze. I had some very near after I died but I assume difficulty is lowered when you die.

I like the very self killing mechanic when you bump walls my only issue was the first time I played I thought I was damaging the walls and goal was to demolish them.

Submitted

I guess the scale of maps will gonna be larger and larger, and it is based on the theme of this jam. It would be better if the mechanic of maze is more complicated. I like solving maze. Good interpretation of theme!

Submitted

very philosophical :-) Great Job.

Submitted

fun but challenging game. love the gameplay. good job

Submitted

Very intuitive and challenging game! I think a scoreboard system would work nice and would force the players to play more.  Nice one!

Submitted

A good maze game, and I like the dialogue between scenes. However, I'd get rid of the shaking animation robot does between frames. The shaking is a bit painful to my eyes. More importantly though, I'd provide the ability to zoom out on the maze, or give a zoom out at the start so that we can see where the end of the maze is. Without that feature, there is a lot of rng in solving the maze.

Submitted

A very interesting game. The ever-increasing maze sizes provide a good challenge, and the lighting and art style cleverly guide players toward solutions, without giving it away. Are the mazes procedurally generated? I swear they were getting more and more complex. Looking forward to seeing how this intriguing concept develops!


Developer

Yeah, the mazes are procedurally generated. That was the main mechanic I wanted to implement for the jam :)

Submitted

Simple and intuitive game, good job! However I did not immediately get the goal, is it just to get as far as possible? 

Submitted

Good work. I like the maze building and the reward-punishment mechanism. Congrats!

Submitted

Nice work! More mechanics other than just movement would help make it more fun; it started getting boring after a minute or two. Maybe the ability to 'break' the humans mazes, adding to the theme of AI gaining sentience?