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Inkresize's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #57 | 3.619 | 3.619 |
Theme interpretation | #63 | 3.905 | 3.905 |
Gameplay | #80 | 3.524 | 3.524 |
Overall | #114 | 3.476 | 3.476 |
Graphics | #191 | 3.238 | 3.238 |
Audio | #237 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/gielheldens/Inkresize-game
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Comments
I find this game really clever! Great job :)
REALLY COOL GAME! A really creative idea that's also really well executed. It's certainly a tough game, but I couldn't stop playing! The levels are really fun and timed scaling is super cool too. GOOD JOB!
Great idea for a hard game :P
Getting the right jump and having no control over the direction makes this challenging.
At first, I wondered if the scale would change on collision but much later I saw that “TINY” timer on the top left. I’d suggest increasing that size or switching it to a different method like animating the ink blob itself. Great attempt nevertheless!!!
Yeh I didnt completely understand how the UI panel worked, this made the timer too small in the final build. Also not having control over the direction adds a bit too much frustration I agree. Thanks for feedback, always happy to receive points to improve. Also thx for the kind words!
Oh yes, this is a very difficult game, haha :) The idea is good!
Combining two jams in one is quite the challenge!
You delivered pretty well, as you say, the game is a little bit frustrating but still enjoyable
Good job :D
Switching the size by time and one-button gameplay are interesting ideas. I was thinking it might be fun to have an ejection force bar to visually control the force of the ejection.
My team's game also has scaling character gameplay and gives different jumping abilities at different sizes, but instead of a fixed time, it's left to the player to decide the time. Anyway, it's a fun game
Hey, thanks for playing and for the feedback. I did have a chargebar before but I left it out and replaced it with the max charge eyes state. But maybe I should have left it in, I got more comments about it.
I'd say combining the two jam prompts was a wonderful idea and led to a pretty unique creation! Colors were simple but communicated exactly what they needed to for a game of this type. I think the timing system for the shifting size had advantages and disadvantages - I liked the timing being integrated into how the character traversed the world, but also felt like I had to wait for a while to input my desired actions. But I understand that you're fairly limited by the control scheme, so I thought it was executed pretty well given that!
Thanks for playing and for the feedback. I understand that the timing can sometimes lead to frustration, the level is designed so that you can get into the flow and dont have to wait too much but maybe I should have a tutorial section first to show how to get into the flow. Thanks, I will take it with me for next time!
Really original idea! The game is quite challenging. Congrats!
Thanks for playing and feedback:)
The idea is super original, and it's great that you took the opportunity to combine the themes of two Jams. It took me a bit to get used to the jumps, but the game is really entertaining. Good job^^
Thank you for the review and the kind words:)
Pretty good! Nice idea combining 2 jams in one game, I think it made the game better.
I like the game being hard, but maybe tapping the space bar to turn, instead of going against a wall, would make it a bit more accessible.
Good job!
Thank you for the feedback!! I have thought about ways of turning and I have also considered on always doing a revere jump on a short tap. I thought it would be too confusing but it might have improved the game if given a good tutorial section. Unfortunately (since I participated in two jams) I had to make some compromises but your feedback is valuable. Maybe someday I will build on the idea!
Great game! The concept is simple but very challenging. The moments when you fall all the way down to the next screen is painful but I think is needed in a game like this. I know you can only use one button, but I could see lots of interesting things coming from just adding another button haha - Nice job and best of luck!
Thank you for playing! Falling is indeed maybe a bit painful for a casual jam like this, I will take that with me for next jams. Thanks also for the insight that however painful, it might be necessary for the game genre. Cheers!
A Jump King that scales!
Really solid gameplay!
I was not able to finish it. I went far, but then a mistake punished me! ):
I will retry it for sure because the challenge was well-balanced! (If I manage to win I will update the comment)
Good job!
Thank you very much for the kind words! I would be happy to hear back from you once you complete it. Also thanks for the feedback that the challenge was well-balanced, that is valuable to know. Good luck with it!! If you want any hints on completing it, let me know;)
Very original idea and great execution! To be honest, I couldn't progress past screen 2, but I found the game quite satisfying to play (when you actually do things right 😅) and pleasing to look at. Great job!
Hi, thanks for playing and commenting. I do have to agree that if you're out of the flow (do not do things right), the game is more frustrating than it should be. Thanks for the feedback, ill keep it in mind!
Very addictive! Simple and hard at the same time. The game has a very big potential and hope to see it on mobile. Really loved visualizing charging through character eyes) Great work!
Thank you very much for the kind words:) It could indeed work on mobile with the 1-button control. Thanks for the suggestion! Maybe ill make a polished version of it one day!
Thanks for playing it and sharing your thoughts on it!
An interesting and fun mechanic that is soul crushing when you fall quite a distance. I would have loved a charge indicator to let me know how far I was jumping each time. Very good work!
Thank you for trying my game, and also for the kind words. A charge bar was originally in the game but I disabled it because it felt like it didn't match the game. Instead I included an eye state that shows on max charge. But thanks for the feedback, I will keep it in mind. And true, the game is probably a bit too soul crushing for such a casual jam><
Its fine, I'm just bad at it :)
i like it. the non AABB collisions provided an extra level of difficulty. definitely in the frustratingly difficult camp of games, especially when falling through multiple screens.
Thank you for your reply and feedback, I will take it with me!
I like the nice and clean art style and the jumping sound effect. Congrats on completing your first jam. The game can be a bit frustrating but I think it is fair overall. I appreciate that you put a scale timer in the top left corner of the screen.
Good work!
Thank you! I realised later that a frustrating game might not be most suitable for casual game jams. Thanks for the comment and feedback, I will definitely keep that in mind.