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Kharibidus

101
Posts
3
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A member registered Apr 10, 2019 · View creator page →

Creator of

Recent community posts

Thank you so much for playing! I didn't intend for it to be that hard but I'm thrilled that you completed it! I noticed that the WebGL version has some odd mouse smoothing that I wasn't able to diagnose which may be increasing the difficulty. 

The animations are great! I would recommend speeding up the climbing, as some walls take upwards of 15 seconds to climb all the way up. Or scale down the maze a bit. Cool entry!

Neat concept, I like the modern->retro music change when switching dimensions! My only comments are that the tank can shoot so fast that it trivializes dealing with enemies. 

Good game! I could see it being pretty addicting if some small changes are made - maybe allowing the ship to auto-shoot instead of requiring the button to be held down, and encouraging/rewarding the player for exploration.

Cute game, nice submission!

Thank you so much for taking the time to give it a try! If you ever want to try the other levels, press [C + L + Level # (1, 2, 3, 4, 5)] to directly load each scene.

This is a really interesting concept for a game, maybe a roguelike where you slowly expand your deck and go up against increasingly difficult opponents? My only suggestion would be to refine the character movement, as it was a little difficult to control. The black and white color scheme is great!

Thank you so much for your kind words, and for trying my game!

The dark maze is intended to be navigated by going into top down mode and looking at the top of the walls, so you totally had the right idea!

Nice entry, the narration was a nice personal touch :)

Thanks so much for playing!

You did a fantastic job capturing early 90s arcade racing machines; the music is great too! I'm curious how did you handle the driver AI? Amazing entry!

Yay you're the first person to comment about the cake xD thank you for playing!

Thank you so much for playing!!

Thank you so much for the kind words! Your entry is great too!

Wow what a unique and charming entry! The watercolor art and narration are great, like an interactive storybook. Great job!

Thank you so much for playing!

The cubes do respawn if they fall into lava but I could have made that more clear. A sprint option would be good though may make it harder to build puzzles. Thanks so much for playing and the comments!

Thank you so much for playing!

Thanks for playing! I really liked your entry :D

Awesome entry! I really like the player being flung backwards when they die; an easy mode where the player can continue after being hit would be cool.

Thanks for playing! I definitely pulled mechanics wholesale from Portal haha

I really love the look of this game a bit like Planescape Torment! Would love to see this developed further

Thanks so much for playing!

Thank you so much for the kind words and thank you for playing!

Cute game! Was Flatland an inspiration? Thankfully Flatrick did not go crazy from experiencing a new dimension :D

What part did you have trouble with? I'm curious as I didn't have much time to playtest :D

Interesting idea! Although I felt I had little control over the creature's movement. It reminds me a little of the first stage of Spore when you're a little organism trying to evolve by eating smaller creatures.

Might be a morbid thought but I kept thinking this could be a Warioware type minigame. Really creative idea, thanks for submitting this.

Great clean presentation, I could imagine a lot of more complex levels using this concept. The fact that you finished this in 24 hours is very impressive!

Really fun, very satisfying watching those dual turrets mow down bots! A cool QOL would be to allow the player to pickup gears/money while in top down mode (maybe dragging mouse over them?)

Congrats on your submission! You did a good job capturing that 'Limbo' aesthetic.

I really liked the cutscenes with retro images and narrator. Congrats on your submission!

Cool concept! I'm nowhere near coordinated enough to do the rhythm part so I ended up just mashing the WASD keys haha

Congrats on your submission, cool concept. I didn't make it too far - I'm awful at platformers - but it would be nice to have an easy mode with unlimited 'dimension swaps' for casual players.

Congrats on your submission! Super cool to make a local coop game, I didn't have another player to test with unfortunately. If you're interested in networking in Unity, I've had good results with Photon Engine: really easy to setup and good documentation.

Congrats on your submission, the abrupt music shift to aliens in the yard cracked me up :D

Congrats on your submission!

Super cute game, and a lot of systems to set up in 10 days! I really enjoyed this. Only small issue is that the UI cuts off when run in ultrawidescreen (3440x1440) but it never hindered the gameplay.

Awesome! I wish I had a controller to plugin and use like in Trials, this is a great implementation of bike physics.