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Kharibidus

153
Posts
5
Followers
A member registered Apr 10, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing! Do you think a tutorial level might have helped explain the gameplay? Maybe a guided level showing how to use skills, examine animal stats, ...

Thank you for playing!!

Thanks for trying it out!

Aww thank you for playing!!

Thanks, really appreciate you playing!

Thank you for playing and the comment!!

Thank you for playing!!

Thanks for playing!!

Thank you for playing! I interpreted it as scaling up (increasing) the animal populations in each level.

Thank you for playing!

I hear you on the slow gameplay, wish I had given that another pass. Thank you for playing!

Thank you for playing! That is good information, I agree next time I will enlist a few more playtesters

Thank you for playing! :)

Thank you for playing!

Thanks for playing!

Thanks for playing!!

That's high praise :D thank you for playing!

Thank you for the comments and for playing!

Thanks for playing!

Thanks for playing!

Thanks so much for playing!

Thank you for playing!!

Hey thanks for playing! Agreed on the gameplay being slow

Thanks for playing, I agree the gameplay could have used another pass or two

Thanks for playing! Time manipulation is a great idea

Thanks so much for playing!!

Thank you for playing!!

Hey thanks for playing :D

Thank you for playing!!

Thanks for playing!!

Thank you for playing!!

Thanks for trying it out!

Yeah I wish I had implemented screen drag movement, it never felt quite right during testing. Thanks for playing!

Thank you for playing, and for your suggestions!

Thank you for playing! Agreed the gameplay could've used another pass

Thanks for playing, good suggestions!

Thanks for playing, a time manipulation option like in the Sims is a really good idea!

Neat submission, it reminds me of old flash Escape The Room games from Newgrounds. I finished, although I found some of the puzzles nonsensical. Please don't make me do math next time XD

Nice work! More mechanics other than just movement would help make it more fun; it started getting boring after a minute or two. Maybe the ability to 'break' the humans mazes, adding to the theme of AI gaining sentience?

A really unique idea that could be great if fleshed out a bit. I didn't fully understand how to trick the customers by using the 'fake' weights, so I just ended up using the normal weights and still turned a profit. All the mechanics work very well though, great job!