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Kharibidus

232
Posts
19
Followers
4
Following
A member registered Apr 10, 2019 · View creator page →

Creator of

Recent community posts

Wow that's awesome, thank you! I'll have to figure out how to translate that :)

Oh my lord. I had to close the game because a giant thunderstorm was coming in and I was worried about my power going out. That little 'easter egg' scared my sh**less. Terrific experience xD Was this made by a solo dev? Great stuff!

Wow!! the animations on the fish gutting scene and the can opening were fantastic!

Great presentation the typing feedback feels good!

Cool stuff, nice work! I did not reach the end :(

Thanks for playing!! Noted, I should've set the text to "Exit to Desktop" or something similar.

Thanks so much for playing!! What features would you be interested in seeing?

Very polished, great work! Could see it being a fun little coop game

Neat stuff, I really like the print-out with instructions! My only suggestion would be to move the screens so that you can see the radar updating as you push the movement buttons, although maybe that was intentional.

I liked the pig animation when you get caught :D I couldn't figure out how to complete it though.

Thank you for hosting! :D

Hey I'm having some trouble getting this to run. I see the RPG_RT.exe but when running it says "RPG Maker 2003 RTP is not found." Is that a requirement to run?

Cool stuff! I found a shotgun and cross before the ending. Maybe restrict the jumping though as I was able to clip through the ceiling.

To be honest I wasn't sure what was happening or what the goal is, but the vibes were good!

Interesting, like something you'd see on Newgrounds back in the day. I tried to pull the brick out for a week straight but it kept saying one more day should do it. What are the win conditions, or do you always lose?

Thanks so much for trying it! I've made the text a bit clearer in regards to WebGL issues

Nice submission! The robot dialogue got a bit long in my opinion, maybe letting the player move around during dialogue would help

I like the concept and visuals! But the movement is pretty sticky.

Very fun! I like the addition of meta-progression with the shop

Really enjoyed it, made it to the last turn before dying :) Great submission

Fun once it gets going, like Bloons! Nice submission!

Really love the style and combat feels smooth. I'm not sure if I ran into a bug but the game slowed down to a crawl after the large enemies started spawning in around 3 minutes which forced a restart

Very challenging but gameplay is smooth, well done!

Oh gotcha, I'll see if I can get farther! Thanks!

Enjoyable game loop! The enemies stopped spawning after my second upgrade around 3:00 however

My favorite parts were the visual novel bits, that'd be great to be expanded upon! nice game

Cool game! I ended up not really using the missiles as the lasers seemed to do the job

Interesting implementation of different AIs! My only suggestion would be that the player should still break the floor if they aren't moving, as its easy to just stay in one spot and let the AI run off the edge.

Such a great submission! The gameplay is solid and chunky, and kept me entertained throughout. Rockstar needs to add derpy horse to Red Dead 3 xD

I liked the visuals and pixel art, nice job! I think adding in diagonal movement would help with some of the stickiness in the player movement.

Thanks so much, I really liked your game as well!

Awesome game, gets hectic very quickly! The sounds are great when chaining meteors, upgrades add replayability. Congrats!

Nice work for your first jam game! I love survivor type games

That's so sweet, thank you I'm glad you had fun!

Thanks for playing dslevi!

Thank you so much Rafa!

Thank you Warlick!

Very ambitious, I love the style and you nailed the underwater player controller feeling.

The addition of friendly npcs is great. I think the controls could be refined a bit more, nice visuals though!

Very cute game, nice job!