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An Honest Merchant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #46 | 4.000 | 4.000 |
Innovation | #109 | 3.333 | 3.333 |
Audio | #131 | 3.250 | 3.250 |
Gameplay | #182 | 3.000 | 3.000 |
Overall | #219 | 3.000 | 3.000 |
Graphics | #336 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/AnActualEmerald/honest_merchant
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Comments
Difference between the fake and real weights could be explained better, also I don't know whether or not I am supposed to be seeing the weight of the items I am selling them, when I scroll my mouse over the items on the scale. Otherwise a relatively well built game with few bugs and solid ideas that could be built upon to make an interesting game like Potion Seller.
Very cool concept! I was only able to scam a few people, I couldn't figure out what's the trick with the red character since they always see the scam, but the idea is still really solid. Well done
Good job on creating this game! I was also a little confused about how to get the substitute weights to work but despite that it was still smooth and fun to play.
Great work! I like the concept here a lot, as well as the music, and probably my favorite interpretation of the theme so far. I'm a bit confused what the difference is between the real and fake weights, I was probably playing it a bit incorrectly
Scammed the village out of all their gold.
A really unique idea that could be great if fleshed out a bit. I didn't fully understand how to trick the customers by using the 'fake' weights, so I just ended up using the normal weights and still turned a profit. All the mechanics work very well though, great job!
Maybe I just got unlucky but I seemed to get the same Rubes, or does it scale the more days you play? I did 3 days and got the same rubes. On a fresh start I got more :)