great game, well done. Very good story and a variety of different puzzles.
tripod
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thank you for playing and the kind works. I know that sound effects lack a bit… my sound engineer had other important obligations and I quickly gobbled some sfx together :-)
and an objective to complete the level
did you manage to get into the tower?
fairly unique FPS-puzzle with a lot of cool levels.
I intend to continue working on it. It’s surprisingly difficult to design interesting scale-based puzzles that are neither obvious nor cheatable w/o adding too many constraints.
thank you for playing.
Also it’s unclear to me why it’s so slow with loading,
me too :-) I think this is some godot4 problem.
bugged out It showed some technical information about the code
yes. I made some last minute changed to the hint-display-logic… and apparently I messed it up. if you go to settings, click reset, it should be good. sorry for that.
I picked up the gun and tried to use it. but could not figure out how.
[t] to toggle the gun, right mouse button to aim and left to scale. [r] to change scale direction
the webversion really has many issues, the binaries are much nicer (and faster)
Hi thank you for playing and recording it. that’s great feedback.
I see you played it on the web version which has several issues: it stutters everytime you activate the laser and and you don’t see the green object-pickup-outline. I will look into those issues later.
the sound is indeed a bit loud… I will add volumne settings later.
as for the puzzle with the bridge, I was a bit short of time designing this. initially I wanted that you need to align all cubes so that you can walk over them while carying the tower and make the water deadly…but this would have been probably too tedious (and I needed to add more respawn/restart logic). so your solution is perfectly fine :-)
Very cool. Simple, tricky, slick, snappy…. love it. You manage to balance the possibilties quite well. I was impressed on how many shapes I can build with so little space. awesome.
some minor points:
- I would love to have a macOs export…as I can’t play it in browser dues to the godot4 limitation.
- right-click could delete a block.
Sugoi! Great work.
I love the art and the voice acting. The graphics are nice and pretty fast until you get the gras…but that’s a minor problem. I’m impressed how far you got in 1 month.
I like playing factory games (I must have about 200 hours of factorio) and I think yours is on a good start. Of course I missed a lot of the control features of factorio, like right-click to delete, or escape to cancel build mode. also, what would have helped is to have tool tips over the icons. sometimes it was hard to guess which was which.
I hope you manage to continue on the game.