good implementation and surprisingly addictive :-) I liked the idea of nudging the machine to try to improve the luck. the art style and sound totally suits this kind of game (I like the 9-eyed and blank dice faces :-) )
well done!
thanks for playing and the kind words.
That is usually because you enable SharedArrayBuffer support, which is not necessary anymore in current Godot versions. Just in case you didnt know :)
oh. on a chromium browser this doesn’t happen, I think just firefox. but I didn’t know about the SharedArrayBuffer, let me try. thanks!
the cursor mechanics is good (maybe a tad too slow), but I think that in general, a cursor controlled by a d-pad (or joystick) is always a bit awkward. so I try to avoid it when developing for GB and try to find an alternative solution, eg:
Best game ever. Really liked it, although I got super frustrated when after almost maxing out speed and size, I had problems getting after the first ant. But I made it! fun game! well done.
maybe I missed it, but some information on how to “beat” the insects would be nice. I tried to eat them from behind or above at first…. until I realized they just have to be off screen.