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tripod

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A member registered Nov 13, 2016 · View creator page →

Creator of

Recent community posts

great game, well done. Very good story and a variety of different puzzles.

I love the gave. Great idea, and robust implemented. I like the sound fx :-)

nice art.

Nice art style and great idea. Well done.

great theme interpretation. not sure what exactly I have to do….

Well done. Very difficult though, I wasn’t able to defeat the rat… it’s too fast.

Great work with cool graphics and sounds. The monsters look real cute :-)

very philosophical :-) Great Job.

Great idea and nice puzzles. Good job!

Fun game with interesting SFX. Great job.

Cool game with great sound. well done!

the torches can be used to lure the evil spirit away…

Very nice and polished game. Loved it. Reached the core in 25 days.

Very cool indeed. I love the idea and the nice graphics. great work!

I loved it. Scaling the boxes with the mouse is a bit fiddly, especially since the screen is so small. maybe the cursor should snap to the corners.

Love the game and the music progression. Very cool idea with the beat and surprisingly tricky :-)

Very addictive. once you got the hang of it ;-) Great Work!

Wow, I’m amazed how much you accomplished in 1 month. I love the feel, the art, the graphics, the sound, the gameplay. well done!

Great art, sound and voiceover. I liked the storytelling.

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thank you for playing and the kind works. I know that sound effects lack a bit… my sound engineer had other important obligations and I quickly gobbled some sfx together :-)

and an objective to complete the level

did you manage to get into the tower?

fairly unique FPS-puzzle with a lot of cool levels.

I intend to continue working on it. It’s surprisingly difficult to design interesting scale-based puzzles that are neither obvious nor cheatable w/o adding too many constraints.

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thank you for playing.

Also it’s unclear to me why it’s so slow with loading,

me too :-) I think this is some godot4 problem.

bugged out It showed some technical information about the code

yes. I made some last minute changed to the hint-display-logic… and apparently I messed it up. if you go to settings, click reset, it should be good. sorry for that.

I picked up the gun and tried to use it. but could not figure out how.

[t] to toggle the gun, right mouse button to aim and left to scale. [r] to change scale direction

the webversion really has many issues, the binaries are much nicer (and faster)

great idea but kind to sad that there is no sound.

Very cool idea. I love the game and neat graphics, animation and sound. The camera view in 3d was sometimes a bit off, so I managed to get into a position where I couldn’t move the character nor the cube. also, in the first level, I never managed to grab both keys.

nice platformer game with solid graphics. I liked the character animation.

Great job. It was rather difficult at the end.

great graphics and music.

unfortunately I found controlling the panda difficult and had a hard time jumping up the trees. also, when you fall into the pit, you have to start from way far back at the campfire.

but great work nonetheless!

Hi thank you for playing and recording it. that’s great feedback.

I see you played it on the web version which has several issues: it stutters everytime you activate the laser and and you don’t see the green object-pickup-outline. I will look into those issues later.

the sound is indeed a bit loud… I will add volumne settings later.

as for the puzzle with the bridge, I was a bit short of time designing this. initially I wanted that you need to align all cubes so that you can walk over them while carying the tower and make the water deadly…but this would have been probably too tedious (and I needed to add more respawn/restart logic). so your solution is perfectly fine :-)

love the game. very clean graphics and enjoyable sound.

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very slow and difficult to even jump to the first playform. but nice idea. good job!

great art style and a working level. keep it up!

Love the idea and the intro. The gameplay is rather difficult. given the amount of jumping to close walls it might have been better to have a 3rd person camera.

well done anyways!

very cool sound and cute graphics. unfortunately, it also halt after the first transition. but anyways, great work so far.

thank you for playing.

seemed like debug info

this was due to a last minute change….which messed the string translations up. I think if you open settings (ESC) and click reset (or change a keybinding) it should be good.

thanks. Godot 4 has a longstanding issue with their web-builds on mac. but you’re right, it works for me know. maybe something was fixed in the recent Sonoma upgrade. (as for the pyramid part…look for a mini-tower on the island.. and look at the top of the pyramid….)

thank you for playing. did you manage to activate the tower in the end?

also i’m on a mac but the webgl seemed to be working fine? overall, great job!! really? which browser?

Very cool. Simple, tricky, slick, snappy…. love it. You manage to balance the possibilties quite well. I was impressed on how many shapes I can build with so little space. awesome.

some minor points:

  • I would love to have a macOs export…as I can’t play it in browser dues to the godot4 limitation.
  • right-click could delete a block.

Sugoi! Great work.

I love the art and the voice acting. The graphics are nice and pretty fast until you get the gras…but that’s a minor problem. I’m impressed how far you got in 1 month.

I like playing factory games (I must have about 200 hours of factorio) and I think yours is on a good start. Of course I missed a lot of the control features of factorio, like right-click to delete, or escape to cancel build mode. also, what would have helped is to have tool tips over the icons. sometimes it was hard to guess which was which.

I hope you manage to continue on the game.

Nice little game. I liked the visuals very much.

Aeterna community · Created a new topic running on macos

hi, a quick tip when running on macos: after unzip I needed to remove the quarantine attributes and make it executable:

xattr -r -d com.apple.quarantine aeterna_gameJam_mac.app
chmod 755 aeterna_gameJam_mac.app/Contents/MacOS/Aeterna

I’m a bit fan of minimalistic art and weird geometries. A nice mix between manifold garden and antichamber. Unfortunately, I also lost the cube very early and I couldn’t progress further. Great sound…except the swampy footsteps feel a bit out of place ;-)

Such a nice idea and implementation. I think you nailed every aspect, from graphics to sound to game play. Well done.