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Dune Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.600 | 4.600 |
Overall | #100 | 3.500 | 3.500 |
Audio | #125 | 3.300 | 3.300 |
Gameplay | #162 | 3.100 | 3.100 |
Innovation | #275 | 2.600 | 2.600 |
Theme interpretation | #359 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/0Xiaohei0/DuneFactory
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Comments
It took a while to get things flowing.
The style was pretty nice, although I don't understand the 3rd person view. It was unique but running around got a bit tiring.
Didn't really get into any issues so that's a big plus.
Cool little factory game. Having an anime style is a pretty fun take, would like to see what this would look like with more time given. Good job !
This game has a virus, check it in "virus total"
Sugoi! Great work.
I love the art and the voice acting. The graphics are nice and pretty fast until you get the gras…but that’s a minor problem. I’m impressed how far you got in 1 month.
I like playing factory games (I must have about 200 hours of factorio) and I think yours is on a good start. Of course I missed a lot of the control features of factorio, like right-click to delete, or escape to cancel build mode. also, what would have helped is to have tool tips over the icons. sometimes it was hard to guess which was which.
I hope you manage to continue on the game.
Rate no. 5
The good stuff:
- The game looks awesome
- The controls make sense and work well
The stuff to improve in:
- First of all, why is the player an anime girl in a factory building game? Secondly why is it japenese text to speech when the game is clearly english? It just doesn't make any sense???
- The tutorial should not be: "just do this to proceed" without explaining what is actually happening
- The options button in the main menu does nothing
Overall, the game looks cool but it has some design flaws.
Production values and polish are on a very high level here. However, I had issues with understanding how to build things so they would work correctly and why I would want to build them. When following the tutorial, my resources got stuck on the conveyor belts and wouldn't reach the assemblers.
With a little more work on the initial experience, it could become quite a compelling game!
I think these kind of games need a more solid approach to economics but I don't have an answer for it.
I had the same problem with "Planet Crafter" game. All you need was just spending more time to get more resources.
I mean most people will say "Factorio" is the same but in that game you can make your progression a lot efficient and that is not just build more, you also need to build smarter.
Overall I enjoyed the game play.
Such a pretty game. It seems like there was something odd with tracking my inventory/production of solar panels. I restarted the game, but then I had no solar panels in the tutorial at all.
Love the style, the sound, the voice dub, too.