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Scalable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #10 | 4.216 | 4.444 |
Audio | #108 | 3.373 | 3.556 |
Theme interpretation | #114 | 3.584 | 3.778 |
Overall | #164 | 3.268 | 3.444 |
Graphics | #183 | 3.268 | 3.444 |
Gameplay | #289 | 2.530 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Rounak-Paul/github-gameoff-2023
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Comments
Very interesting idea. I've thought about doing some puzzle games in this style before, but the idea was there, and a lot of the ideas were put on hold because I didn't know how to make them in unity.
Very interesting puzzle game, once on the second level, got all three wires and then entering the door didn't seem to work, the wire broke and then I couldn't seem to get out xD
Very cool idea. I love the game and neat graphics, animation and sound. The camera view in 3d was sometimes a bit off, so I managed to get into a position where I couldn’t move the character nor the cube. also, in the first level, I never managed to grab both keys.
Hi tripod, thanks a lot for trying out our game. We really appreciate it.
The 3D view was definitely subpar, even from our expectations. I'm still a novice when it comes to Cinemachine, so that could definitely use some work. Maybe a fixed angle, or some form of obstacle-following movement might have resulted in a better experience, sorry about that.
The first level is definitely trickier that it looks. Hint: If you move the player and cube slightly in a direction one-by-one, your character never falls off! (New movement tech? lol)
Thanks again for the feedback. It really is great to see people play our games and hear their thoughts. It's one of the main reasons why we love doing game development. If you would like to see more of our current and upcoming works, make sure to visit our LinkedIn page.
Very neat idea mixing 2D and 3D projections of the world for this!
Really liked the squash and stretch on the player character, movement and animation for them felt pretty fluid. I kind of liked that I could move the character in the two-dimensional plane by pushing them with the projected box, made the two worlds not feel too disjointed.
I think I would have preferred if the 3D view simply panned back and looked at the game world head-on or from an elevated angle. While the side-angled view is pretty cool, it did lead to a number of scenarios where the controls for the box went off-screen, and it could not be interacted with without moving the player character.
Definitely a neat idea, would love to see what else you could do with the base concept!
Hi Hal9007, thanks a lot for trying out our game. We really appreciate it.
I'm glad you liked the movement and animation of the player. Duke (the other dev) worked really hard on it to bring it to the current level of fluidity and polish that it has. The overall feel of the character is something we are definitely proud of.
The 3D view could use a lot more work no doubt. We had many ideas on how to implement it, with your method of a direct viewing angle being a strong contender too. Eventually we did decide to go with the side-angle view because, as you said it, it's pretty cool. A smaller movement area, well within the confines of the camera, or an obstacle-following mechanism might have resulted in a better experience. We decided to leave it in as a "punishing mechanic" but from the all the comments that we have received, it definitely should have been changed. Sorry about that.
Thanks again for the feedback. It really is great to see people play our games and hear their thoughts. It's one of the main reasons why we love doing game development. If you would like to see more of our current and upcoming works, make sure to visit our LinkedIn page.
This is a really cool idea. There was an issue where I could drag the cube off-screen so I couldn't drag it back, so I had to restart. This idea has a lot of potential though!
Hi Jacob, thanks a lot for trying out our game. We really appreciate it.
The 3D view definitely could be better. Maybe pointing the camera at the currently selected cube would have made this much smoother and easier to operate. This was the first time I attempted to use Cinemachine and implement its various features. As I'm still learning quite a bit about it (and Unity in general), a lot of the things were left in a state that could definitely do with more polish and work.
Thanks again for the feedback. It really is great to see people play our games and hear their thoughts. It's one of the main reasons why we love doing game development. If you would like to see more of our current and upcoming works, be sure to visit our LinkedIn page.
I really like the concept of the game ! Great interpretation of the theme ! Some feedback I have :
- would have been great if the shadow does not interact with player when in 3D
- not so clear on what the keys/red circle are for
Otherwise, I really like the idea !
Hi Philip, thanks a lot for trying out our game. We really appreciate it.
1. Yeah, the shadow and player interaction were a hot topic of discussion for us during early development, but we finally decided to go with the way it is now.
2. The keys/red circle objectives definitely needed to be explained better. As we were (and still are) learning Unity and C# while also working on the game, a lot of things were left in a state that could definitely do with more polish and work.
Thanks again for the feedback. It really is great to see people play our games and hear their thoughts. It's one of the main reasons why we love doing game development. If you would like to see more of our current and upcoming works, be sure to visit our LinkedIn page.