Thank you! :)
tehsquidge
Creator of
Recent community posts
Hey,
I've noticed a bug where the application crashes when trying to open a native dialog window for saving/loading/exporting. This is in Gnome and using Wayland. I believe it works under X11 but haven't tested.
A workaround for this is to launch the application like this:
GDK_BACKEND=x11 ./Asset\ Forge.x86_64
I've provided the Stacktrace. Let me know if you need any more info.
Stacktrace: at <unknown> <0xffffffff> at (wrapper managed-to-native) Crosstales.FB.Wrapper.Linux.NativeMethods.DialogSaveFilePanel (string,string,string,string) [0x00026] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0 at Crosstales.FB.Wrapper.FileBrowserLinux.SaveFile (string,string,string,Crosstales.FB.ExtensionFilter[]) [0x0000a] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0 at Crosstales.FB.FileBrowser.SaveFile (string,string,string,Crosstales.FB.ExtensionFilter[]) [0x0000d] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0 at Crosstales.FB.FileBrowser.SaveFile (string,string) [0x0001a] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0 at Export.ExportModel (int,bool,bool,bool,int,single,single,bool) [0x0002f] in <729fe5c313ad495ba5b9cf3dc42b4587>:0 at Panel3D.exportCallback (UnityEngine.Transform) [0x0008a] in <729fe5c313ad495ba5b9cf3dc42b4587>:0 at (wrapper runtime-invoke) <Module>.runtime_invoke_void__this___object (object,intptr,intptr,intptr) [0x0001e] in <729fe5c313ad495ba5b9cf3dc42b4587>:0 at <unknown> <0xffffffff> at (wrapper managed-to-native) UnityEngine.GameObject.SendMessage (UnityEngine.GameObject,string,object,UnityEngine.SendMessageOptions) [0x0000c] in <3b3eb4e308d8437b93d50c4c5ea504da>:0 at ComponentBase.Callback (UnityEngine.Transform) [0x00029] in <729fe5c313ad495ba5b9cf3dc42b4587>:0 at UnityEngine.Events.InvokableCall`1<T1_REF>.Invoke (T1_REF) [0x00011] in <3b3eb4e308d8437b93d50c4c5ea504da>:0 at UnityEngine.Events.CachedInvokableCall`1<T_REF>.Invoke (object[]) [0x00001] in <3b3eb4e308d8437b93d50c4c5ea504da>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <3b3eb4e308d8437b93d50c4c5ea504da>:0 at UnityEngine.UI.Button.Press () [0x00027] in <0ae1d89591b14df7b1317113eb6d976c>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData) [0x00011] in <0ae1d89591b14df7b1317113eb6d976c>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) [0x00008] in <0ae1d89591b14df7b1317113eb6d976c>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute<T_REF> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<T_REF>) [0x00070] in <0ae1d89591b14df7b1317113eb6d976c>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) [0x00181] in <0ae1d89591b14df7b1317113eb6d976c>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (int) [0x0002f] in <0ae1d89591b14df7b1317113eb6d976c>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in <0ae1d89591b14df7b1317113eb6d976c>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00071] in <0ae1d89591b14df7b1317113eb6d976c>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x000f3] in <0ae1d89591b14df7b1317113eb6d976c>:0 at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0001e] in <c8d0d7b9135640958bff528a1e374758>:1
Thank you so much! Comparing it to Terraria is high praise. I'm glad you liked the music - it was surprisingly quick to make tbh.
And thank you for spending time to write such useful feedback. All your points are really well thought out. We're considering expanding this game into something better and you've brought up several things we've discussed ourselves, as well as some new points too. Feedback like this is invaluable and very much appreciated!
Being water taxi driver is hard when customers don't like your patter but I persevere. I wake up every morning a 6am to drive American tourists around a "Scotch Lock" and each trip is just one more low tip and another high fuel bill closer to my eventual bankruptcy. But I don't stop, no. I look in the mirror and I see who I was born to be - WATER TAXI MAN. :)
the artwork is really nice and you did a great job creating a spooky atmosphere. I liked the flashlight system and the eye/laserbeam weapon. The grenade launcher and double-jump were satisfying to get too! I thought the story telling was nicely done and, as others have said, I could really feel a Metroid vibe with this. Overall I think it was a really good submission. Good work! :)
I absolutely love the style and feel of this! It has polish way beyond what I'd expect to see in a jam! The core concept was very original and I could imagine this being expanded on into a full game.
I did experience the "only shooting to the right" issue others have mentioned - but it DID work with a controller. It must be some mouse detection issue. I'm glad it did work because I had a lot of fun blasting about. :)
Thanks for the feedback - what what people have said this might be an good idea after some refinement and I really appreciate it! :)
From that screenshot it looks like you're on the second last level! Sorry! :( I think you only way for me to fix that bug is to reduce the knockback acceleration which, as you pointed out, is the fastest way to travel. :P














