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A member registered Apr 10, 2019 · View creator page →

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Very Good! :D Thanks for adding a Linux version - it ran perfectly!

very fun :) 

Thank you! I was trying to get a Mega Drive/Genesis sort of feel with the music and sounds - I hope that came across. Sadly, variety in level design was something I just didn't manage to get in.

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Thanks so much for saying! I might refine this with the feedback given and make it into something better! :)

Thanks for the feedback - what what people have said this might be an good idea after some refinement and I really appreciate it! :)

From that screenshot it looks like you're on the second last level! Sorry! :( I think you only way for me to fix that bug is to reduce the knockback acceleration which, as you pointed out, is the fastest way to travel. :P

This is a really chilled out game. It's very beautiful :)

Congrats on your first game! It's good!

Very Beautiful and very clever puzzle! I really liked it!

This is some solid stuff to build on!

Also one of those guys :P - game ran fine for me. Firefox :)

A lot of trial and error but it was fun :) I like it.

Dash would be good. This was a rather improvised exploration into new thinking for me so it's definitely not as refined as it could be!

Thanks for the feedback! You're suggestion would definitely be an improvement!

Really great game! I'm not familiar with the style of games but I thought it really looked amazing!

Solid game and interesting take on the theme :)

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Thank you  :) I'd debated lower the health and I never came to a final decision so it didn't change. It was originally meant to be a 1v1 so the opponents were meant to be on par with you.

I love the concept! It's frustrating and fun at the same time :)

Really solid game!

Very Nice!

Thank you! :)

This is so well polished! I loved it :)

Hey. I played it on Linux. I had a minor problem which I seem to have with all unity game I've tried on itch. The issue is that the shapes do not render properly and kind of appearing just like textures. The fix was to run the game with the flag:


It ran great with that so it seems to be an opengl issue.

It definitely feels finished too. I've been wondering myself about what helps make a game feel 'finished' and it's little details like sounds on buttons, volume or mute controls or transition effects. I've tried to achieve the same thing with my last game and it definitely feels good to be able to call something finished :)

Hey - I only played about 5mins but, yes, it does work. I like the sketchy drawings of the characters, they're cool.