Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A11C - AnarchyView game page

Submitted by federicojacobi — 12 hours, 13 minutes before the deadline
Add to collection

Play game

A11C - Anarchy's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#73.9443.944
Audio#83.5003.500
Overall#93.4563.456
Innovation#93.2783.278
Theme#143.7223.722
Gameplay#212.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I feel like there's a super cool idea here and what looks to be very cool execution but I couldn't wrap my head around exactly how to play it. I understood the gist (defeat the protect the areas so they don't blow it up) but couldn't get much farther than a single soldier shooting one of the bombers. It would be nice to have a tutorial level as well as having the ability to see a full view of what is going on (although I understand that might be be a design choice).

I think you've got the potential for something really cool and I would like to see it in the future if you keep developing it.

Submitted

Great game.  I had a little trouble getting there in time, but it only took a couple tries.

Submitted

Even if it is just one level I really like the game and can't wait to get more :). I can fully understand why you couldn't add more levels, as I can imagine that adding the core mechanics for this game is already quite a lot of work. Your graphics are also perfect for this game!

The only thing I didn't get is, why do I win the game if they still bombed 1 of the two sites? I think preventing the bombing of all three sites is not possible, but still I was wondering about that.

Submitted (1 edit)

neat idea!
The difficulty seemed mostly to be in me accidentally clicking in the wrong spots xD
Would be cool to see soldier placement and pathing matter more and more choices that mattered depending on the level.

Developer

Thank you all for the feedback! ... I definitely have to work on the flow, controls, and training levels!

Submitted(+1)

Interesting concept but very hard game for me to play, I didn't manage to complete a single mission :)

It'd be cool if you make some difficulty levels, or add  an intro level to get how to play. I like the sound and music  is cool!

Submitted

I completed the mission.

Submitted

This is some solid stuff to build on!

Submitted

Interesting idea!

Somehow, it reminded me of the original syndicate. Took me 2 attempts to realise I should’ve just zoom out and send the patrols to the targeted building.

My first instinct was to get them in firing range of the terrorists, but they are too fast to be pursued, hahaha.

Submitted

Hmmm, what am i doing... not really sure, but I accidentally beat the level my second try.  This has a ton of potential. A very minimal tutorial level and difficulty ramp-up is highly recommended. 

Submitted

Awesome! An RTS-like in Phaser. Maybe I'll give a try to this genre as well in the future. Multiple unit control and more levels is what I really would like to see. Anyways, you nailed the theme. High five for the 12 monkeys reference. And I like the graphics and sounds too. Are they your work, or some downloadable assets?

If you need help with procedural generation, feel free to reach out to me!

Submitted

Nice it took a round to understand what was going on but then I got it and it is really neat. I like the concept and the art looks cool. I think I would have been less confused the first time around if the zoom was the same between the quantum view and the actual one. Nice work!

its pretty hard but its cool