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Cantarim Studios

A member registered Oct 25, 2016 · View creator page →

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Hey Keen, thank you for the reply!

I just tested it again, downloading the latest version, and I can confirm it works now! For anyone that had any problems, I’m on macOS Catalina 10.15.6 now, same computer.

Gonna use it in my next Pico 8 project!

Can’t run it in macOS Mojave 10.14.6 (Early 2015). :(

Sounds like an amazing tool, thought.

@Ryuno-Ki, thank you for playing!

It’s still a prototype, in the most absolute very early stage of development. We are still working on the first level design.

Nice feedback about the jumping, we’ll look into it!

You were able to start?

If not, try to refresh the page, or try to use a chromium based browser. That’s what I’ve used to play.


Thanks, glad to hear it! Still trying to improve my 1bit pixel art and chiptune skills.

About joystick support, that’s a little bit tricky. I haven’t looked under Pixelbox.js hood that much, so I can’t really tell much about it. I know that 360 and Xone controllers will work perfectly.

In space, no one can hear you talking to your plants.

Great job, the concept of buying space before expanding is really interesting, I like how you begin with only 1 platform.

Beautiful puzzle game, really enjoyable!

Love the art and the assets, really fits the theme.

Got me curious on Playcanvas, I might check it out in the future too.

Interesting idea!

Somehow, it reminded me of the original syndicate. Took me 2 attempts to realise I should’ve just zoom out and send the patrols to the targeted building.

My first instinct was to get them in firing range of the terrorists, but they are too fast to be pursued, hahaha.

Thank you!

First time doing a 1bit style title, it’s harder than it looks. D:


Same here, I’m thinking about continuing the development a few weeks after the jam, hopefully!


Wish I could’ve used Phaser here, but I decided against due it would be a little complicated for the level design part with it. I’ve gave CT.js and Cocos Creator a try for this game, before I decide to go with Pixelbox.js. CT.js and Cocos Creator are in dire need of better docs and examples.

Thanks you!

Yeah, I gotta practice some more with trackers, I’m still fumbling around with them. I had some good Megaman style tunes in my head, but it’s so hard to translate the ideas in the software.

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This week has been a chaos here!

I started messing around with some art right after LD46, but sadly, the main work on Hyperman’s development begun only 2 days after the deadline.

This prototype was built with Pixelbox.js, I highly recommend for those who enjoy a pico-8 like workflow. The sfx and songs were built with Pixelbox.js’s internal tools, and the artwork was done in Aseprite.

I’ll try to add shooting until we reach the deadline, and maybe one enemy, if there’s time.

Oh, how does it fit the theme? It’s in the year 20xx and… Check the project page and give the story a read. That would be in the initial cutscenes, if I still had time.

Thanks for checking Hyperman!

** Still in real early stages of development! Built with Godot and Aseprite. **

A pandemic sweeps the world, and the people in your town need your help!

Elderly and vulnerable people leave requests on a board, and you can help them by doing the tasks, while taking the necessary precautions: stay 2 meters away from other people, wash your hands, and don’t touch your face!

How many people can you save until thew end of the isolation?

Heavily inspired by the original Pokemon art style. We are considering making a build for the original gameboy console as well.


  • Added sprites to the project
  • Added player character and movement
  • Created test map

Will do! :D