The environment and the atmosphere of this game is amazing. With great level design, art and cool animations, accompanied by unique gameplay mechanics, this is an amazing game. Well done!
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NOVATERRA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #42 | 3.647 | 3.647 |
Overall | #61 | 3.529 | 3.529 |
Graphics | #82 | 3.647 | 3.647 |
Gameplay | #100 | 3.176 | 3.176 |
Innovation | #113 | 3.118 | 3.118 |
Theme interpretation | #146 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Vinicius-JG/NovaTerra
Theme interpretation
Terraforming the first planet certainly is a moonshot.
Comments
Very cool game man! Well done! Loved how the flash light can be controlled! Shooting with the laser was a bit slow at times and hard to catch flying mobs! But all in all a great game.. Find my video review below!
47:40 Novaterra
This was a neat Metroidvania! The pixel art was really well done and the mood was great. I wasn't a huge fan of the laserbeam weapon, but I enjoyed exploring and finding all the different powerups.
the artwork is really nice and you did a great job creating a spooky atmosphere. I liked the flashlight system and the eye/laserbeam weapon. The grenade launcher and double-jump were satisfying to get too! I thought the story telling was nicely done and, as others have said, I could really feel a Metroid vibe with this. Overall I think it was a really good submission. Good work! :)
This is really cool. Definitely calls back to Super Metroid, but you added the light features which take it to a different level. The controls were nice, though I hated the flashlight weapon for being so slow. However I suspect if I was better at this game I would have found a new weapon at some point.
Finding the double jump was super satisfying, especially after finding the ledge I couldn't reach without it. Great little mini narrative right there.
The ONLY complaint I have about the graphics is I wish there was a getting-damaged and dying animation for the enemies, just to add some juice and make your weapons feel more effective.
Overall, amazing. Definitely one of the best if not the best I have played so far.
The two-flashlight system actually works out pretty good an a gameplay element, while being the weapon as well as a light source. However, when navigating the verticle spaces (ramps, jumping, falling) the mouse position sometimes flickers and the light sources also flicker, even a slight bit. It does not affect gameplay, but sometimes it hurts my eyes and after a while, I do start to feel a little sick.
The music and the graphics are great, there is a really deep bass that creates a hell lot of pressure and unsure for the ambient. (also, the grenade launcher did not work for me when right-clicking)
Afterall, great work!
Nice entry :)!
My feedbacks in two words :
- The level design is cool, but there is a little lack of variety. I mean, without minimap it's pretty hard to realize where you are.
- There is no reward to eliminate the enemies, and since it's pretty long to kill (two charging shots for the crawling one), I prefere dodge because I know there is know reward.
- The artistic direction is nice, and story too!
Good job!
Great dark vibes and really fun gameplay. I like the lighting effects and the main character looks awesome. Had fun with this, good work!
The atmosphere and sound effects on this game are superb. I got a lot of Metroid vibes coming from it (which is cool because my game is also a lot inspired by it!). If I were to pick something bad to talk about, I would say that the combat feels a bit stale as there are no real means of defense, it feels like a waiting game in which you just tank while blasting and then wait to recover the shield, or just run away, recover the shield, and go back. Dodging is really hard given how big the player is and how fast the attacks are. But yeah, other than that, I think the atmosphere and immersion more than made up for it. Great work!
Fala, Rafael! Vimos que você é br e vamos te responder em português! Obrigado por jogar nosso jogo! Realmente, o combate ficou um pouco avulso. Não tivemos tempo de sentir o combate do jogo para desenvolver algo mais concreto. Iremos trabalhar novamente nesse jogo e vamos implementar um sistema de combate interessante. Obrigado pelo feedback! Tmj!
Tmj kkkkk
Imaginei que fossem brasileiros também, tentei jogar todos os jogos brasileiros. Fiquei feliz que os que joguei ficaram bem bonitos, o de vocês em especial tá bem atmosférico, eu percebi que o som dos passos muda com o lugar que você pisa, tá bem daora. Pessoalmente eu acho mais difícil acertar a atmosfera, acho que cada um joga com os talentos que tem, né?
Maybe some way to recover the grenades or health. So far I don't know how to get more.
This game reminds me to Metroid zero mission and I love it! The immersion and the mystery are the best part and the lights helps to set up the atmosphere.
You do a good job of setting up the atmosphere. It was very sp00ky when you went down into the caves and came across those flying creatures. I really enjoyed blasting all the creatures with the light laser! I think the boss fight could use a little bit more lighting, but at the same time, since I defeated it with the current lighting, maybe it provides an appropriate level of difficulty. Either way, I had a great time playing!
Well done on the art work and building the tension/mystery! I really like how you used the darkness/lights.
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