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sintech

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A member registered Nov 21, 2020 · View creator page →

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I fixed it now (hopefully) :)

https://sintech.itch.io/the-inspectors-storage

It's fixed now :)

https://sintech.itch.io/the-inspectors-storage

I just used ViteJS to create a base React app (no other CSS libraries)  :(

But your analysis did give me an idea, though

Thanks :)

For me personally, music and sound effects are super important.

There is nothing wrong with the actual gameplay, per se. In fact, it fits quite well into the theme. :)

The graphics are nice and quirky, as well.

However, I would definitely suggest improving on the music and sound effects. :)

Was this your first game jam? How was your experience with Godot?

That is insane! (O_o)

It doesn't work well on my phone either.

Maybe it was a ReactJS issue.

Maybe next time i'll probably use a ready-made engine.

Thank you so much for the kind words!

And even more so that you played my previous games :D :D

Makes me extremely happy

And I loved your portfolio on Artstation!



Turns out that on Windows machines, the text comes as white (which is intended) but on Mac, it shows up as dark grey!

😔

Should have playtested it on different machines!

This is the last time I am using react-js to develop a game :D

I JUST REALIZED WHY PEOPLE WERE COMPLAINING ABOUT CONTRAST!!! :( :(

Turns out that on Windows machines, the text comes as white (which is intended) but on Mac, it shows up as dark grey!


😔

Should have playtested it on different machines!


This is the last time I am using react to develop a game :D


Maybe I should make a text-based game like The House Abandon ;)

I absolutely loved that game!!

Thanks for the valuable input, RainbowRat.

As for visual cues, there was rain actually implemented :D


You can see it after the third or fourth screen ;)

There was a gunshot visual as well, somewhere at the end

Maybe I should have added MORE :D

But I guess as others have mentioned, the contrast must have been a problem. :(

I think it's time I ventured more into 2d/3d games for my next jam. ;)

(2 edits)

Hi everyone!

First off: many congratulations to the short-listed entries! Good luck to you in the future!

As for me, I would love some honest feedback for my game. I want to definitely improve and plan better next time.

I was promptly surprised that it was rated quite low (number 111). 

Here is my game: https://itch.io/jam/puls-game-jam/rate/3401039

Here are some reasons i foresee

  • It is text-based: so it might take people longer to play it
  • No graphics, only text
  • Not that much interactivity: there is only clicking that takes you to the next screen
  • (maybe) not that good of a story: i wanted to focus more on the writing, but I guess it wasn't that good

What do you guys think?

Any honest feedback welcome! :)

Thanks in advanced

Hello everyone,

I just wanted to thank BR for hosting this, and I sincerely hope that they continue to do more game jams.

I had a really nice time working on this!

And to all participants, good luck! :)

very nice concept!

loved the music and art style

amazing gameplay! well done

loved the hilarious concept!

Ach so!

Dankeschön für die Erklarung! :)

I think this makes much more sense.

Otherwise, I foresee a little unfairness. :)

I see late submissions with higher number of ratings than those that submitted in the deadline.

And though I am glad everyone is getting a chance, it would be nice if everyone voted for each other.

By the way, I loved the artwork for your game, julescatrina :)

Hi all,

Sorry if this has been asked before.

I was wondering how would entries that have a low number of ratings be judged against those entries that have a higher number of ratings? 

Example: how would a game that has 10 ratings be judged against a game that has 20 ratings (assuming the voting deadline has passed).

Just to note that I am not talking about whether a game has a rating (4/5 or 2/5 etc), but I'm more curious about the count of ratings (the number of ratings).

Does itch's platform provide a balancing feature or something?

Thanks

Does that mean that we can NOT add descriptions to our project page right now? Is that correct?

nice and polished! great job!

(1 edit)

I saw that entries counter went up even after the deadline (19:00).

Can we still upload entries after the deadline? Because I saw that previously 158 and now there are 161 entries.

If I make some changes, can I still upload it?

😅

nice concept

Yes, unfortunately, it my first time making a 2D platformer and I need to significantly improve my character controllers.

Glad you liked the music and pacing! :) 


SPOILERS AHEAD:
It was supposed to be a sort of a "ghost memory" of the first body whose sword our character picks up, but it was pretty hard to reference that. The dead body is supposed to be our companion on this quest, but our character kills them because our companion is dead-weight. The narrator itself is the demon, who we had set out to defeat.

You are absolutely correct about the bad platforming, and I need to significantly improve my character controllers and my writing.

Glad you enjoyed it :)

(1 edit)

Thanks so much for playing and streaming my game!

I wanted to see if I can write a self-contained story without referencing anything else, but I guess I should improve my writing skills more.

Glad you enjoyed it :)

(1 edit)

My goodness, the moment I started the game, and the music reached my ears, I was swept under a wave of nostalgia! The music and the setting was very "evergreen"!

Your music and art is FANTASTIC! It easily sets the tone of the game and I absolutely love Shelley and Leaf's characters. (I wanted to play more 😞  )

Some feedback:

  • I found a mushroom! But the ending wasn't different than if I had used Barko; was that by design, or?
  • Unfortunately, the white text with no background whenever I interacted with an item, made it difficult for me sometimes to read the description
  • I would have loved to hear some nice sound effects (like wind rustling and birds chirping and maybe the crunch of leaves etc), but that's just me


I love games that give me a sense of nostalgia and with your artwork, music, story, writing and characters, it provided just that!

Fantastic work!

Thanks for the feedback! :)

It was definitely a new and learning experience for me and I hope to improve more!

You make points I completely agree with: I wanted to do more with the shadows thingy, but the scope would have been too much and too big for this jam. So, unfortunately, I decided to focus on completing my entry rather than exploring the shadow features.

For the story itself, that's really helpful feedback. I'll keep brevity in my game writing next time.

Thank you so much for the helpful feedback :)

I think that was a good decision! :)

Glad you enjoyed it :)

Unfortunately, the character controller needs improvements, so I imagine it is kinda frustrating :(
but at the same time, it was intentional at certain points :)

Thank you so much for the feedback! Appreciate it :)

Ah no! Just when the story was getting interesting! :(

Some feedback:

  • I think there was a bug when I go left into the music room and when the lady exits, and I exit and return back, the same dialogue plays out. Maybe that was intentional or a bug (I couldn't figure that out :(   )
  • At times there was a bit too much text; but that's just me
  • You used sound effects and music effectively; well done

I was getting into it, and then you took it away! :P Jokes aside, very well done :)

(1 edit)

Oh that would be e-p-i-c!

I haven't played Blasphemous, but LOVED the artwork. And you're absolutely right: I was going for a very similar pixel-art-gothic aesthetic! 

I would like to first improve my gameplay coding more, but if something new comes up, I am definitely up for a collab! 👍

Thank you for the kind words!

As for the falling down, unfortunately, there are still some bugs regarding collision detection :(

But it's quite a short play, so you can easily get to your last point in a mere seconds. :)

Your artwork is gorgeous! I would have love to see (hear) audio effects. 

Some feedback:

  • The professor was jumping too high :D 
  • When we sailed, when I went out, I saw that we were still in the harbour

Very nice! I like the time-loop concept.

Haha! Felt like I was reading a children's book written by Deadpool (weird, right?) :D

Some feedback:

  • I believed you used Twine, correct? I don't really know if Twine has that feature, but at times, when I clicked, I didn't notice that text had expanded below the current on-screen text. But that's a minor thing.
  • The sound effects were fine at some places, but not at other ones :( It took me out of the experience, as I would rather read visual-novels and text-based adventures than listen :)

You went for a story on a (literal) epic scale! Good job! :)

Heavy subject, not gonna lie.

I like your art and your writing; it's quite mysterious and I like the "live repeat" thing you were going for. Very intense!

Some feedback:

  • Not particularly fond of the voice acting: at times it was good, at times it felt not really needed; but that's just me, since I would rather read visual-novels and text-based adventures rather than listen :)

You dealt with a heavy subject very meticulously with carefully crafted words and an interactive experience. 

Well done! :)

Lovely short game!

I like the smooth controls and the cute pixel art!

Some feedback:

  • The controls were at times a bit too smooth (Like it felt like I was slipping :P )
  • Though I thoroughly enjoyed the story and humour, I would have wanted to have the dialogue being played out while I'm playing the character; but that's just me

You have a knack for writing humour in a compelling way! And I particularly like the smooth controls!

Well done! :)

Very nicely done! Your narrative was quite entrancing! And I particularly like the Bioshock references ;)

Some feedback

  • I didn't particularly like the walking and backtracking sections, but I guess mainly it was because of the slow speed of the character. If I had some sort of "run" option, then it would have been fine.
  • I would have loved to see (or read) more lore of the area, as it was very interesting and had gotten me hooked.
  • I'm not too sure of the colour scheme; I would have wanted to have each room a different colour scheme, but that's just me.

Overall, I wanted to explore more and keep on playing! :D
Great job!

You guys are doing some fantastic work! Keep it up and good luck!

Amazing level design, and I love the writing!