Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sintech

160
Posts
5
Topics
10
Followers
29
Following
A member registered Nov 21, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing and providing feedback!

Yes, I agree!
And I am not surprised that so far the number one criticism is that there should have been either a tutorial or some visual UI telling the player how to start.

I am actually glad I am getting this feedback; I am slowly learning.

Thanks for the feedback!

This is quite helpful to know, thanks!

Thanks for the feedback!

I agree; some sort of tutorial or UI visuals could have helped, for sure

giving off massive Undertale vibes!

Well done!

Thanks for the review!

Glad you liked it! :) 

I'm looking for feedback: can you please explain why it was confusing? Was it because of lack of UI or?

Love the lo-fi feel of your game and the accompanying story.

One feedback: it's quite sad that I couldn't see the crabs because of the UI buttons. I would highly recommend moving the buttons to the sides (left and right) of the screen instead of the bottom, because the buttons are obstructing the crabs. ( I couldn't even see them before)

thank you so much for the review!

My main intention was to somehow learn about a simple "arcade-style" game-loop.

My past games weren't "games", more so they were "interactive experiences" which I wanted to change.

And definitely, a scoring thing could have helped!

darkwood, but on a much smaller scale

liked it!

this is amazing

it's a full featured game

cannot jump to the first platform :( 

that's quite unfortunate, especially as the game looks good

Nice concept

I think there is something wrong with your menu screen because something is not being loaded.

Also, the controls could use more work; it took me a while to determine how to use the mouse to direct the ships.

I liked the combo modifier

very nice island simulator

I would say that initially no sand was coming and I thought the game was broken, but slowly they started coming in and I could finally play the game.

And was that "The Rock" I saw? :P :D 

super nice!

nice cozy game!

Just a small critique: the "click and drag" the fruits mini game does not need rigidbody physics, in my opinion. I think just clicking and dropping them would have also worked as well.

But very nice game!

Thanks for the feedback!

I had a score at first, but I focused more on the game loop. Wanted to learn something about that; that's why I skipped the score thingy.

But you're right: a score board would have been nice or something.

Amazing! Well done and congratulations!!

Nice little fun game!

But my question is: is there a win/lose situation? I lost all three hearts and still my character continued playing

Yeah I figured the speed could be an issue :(

i LOVE Nier Automata

You don’t get the whole story with just one playthrough. So I bet you could build on the abstractness and make an amazing product!

That's a great idea! Thanks for this!

Nice stealth mechanics!

It was a bit easy for me though, I was able to kill one bot and then using the left side of the map, skipped all the guards and went straight to the data-center.

But I guess that made it more sandbox style, which then means props to you!!

Thank you for the feedback!

Totally agree about it not being a game, but more of an experience

Yeah I can see why the carrot thing could be an issue.

Btw, reviewed your game already :) 

Thank you!

Reviewed your game already :) 

Thank you for playing!

Was going for a more shock value, maybe add a few jump-scares here and there, but decided against it for obvious reasons :P


As for feedback, why did you feel you had to play it a few times to get the idea? Was it too confusing? Too abstract? Feel free to let me know transparently

Thank you for playing!

What parts were confusing? I'm looking for feedback

As for your game, I already reviewed it and added a comment ;) 

Thank for the feedback! Appreciate it!


And haha, no, you are absolutely NOT sounding silly at all :) In fact, I really appreciate the transparent feedback.

The player NOT being able to beat the robot was the point of the game.

That no matter how hard you try, if the company decides to automate your role, it will do so.

So you could click as fast as you can, and even get a HIGHER score than the robot, but you will STILL be terminated.

Really cool!

For some reason, the loan officer reminds me of Gumball's dad, Richard :D 

horrifyng mechanic, that extraction :)

loved it! :D  

thank you so much for playing!

It was pretty much the idea!

Thank you so much!

And correct: you cannot win against the bot ;)

(1 edit)

VERY NICE!

Love the turn in gameplay :P 

Nice! Reminded me much of Pacman!

And like the metaphor "carrot dangling on a stick", I was unable to catch the carrot :P :D 

(1 edit)

nice farming simulator!

(1 edit)

Movement very well done!

Nice platformer!

Thanks for playing!

Where did you get stuck? Maybe I can help?

Thanks for playing!

Yeah, the idea started out with fishing for bunnies, but then I made it into a simple fishing simulator.

I'll definitely check out your entry

(1 edit)

Tiresome? Yes

I would much rather have the game playable as soon as possible. And the best way is to have a web version of that game.

nice game! I like the simple straightforward mechanic
I would have one feedback: the rabbits feel somewhat like damage sponges, so getting more money felt like a bit of a chore.

Thanks for the review!
As for the winning: one can never win against corporate transformation :P ;)

Thank you so much!


I fixed it now (hopefully) :)

https://sintech.itch.io/the-inspectors-storage

It's fixed now :)

https://sintech.itch.io/the-inspectors-storage