thank you so much for playing and the nice words :)
sintech
Creator of
Recent community posts
🌟thank you so much for the kind words🌟
And yes, after playtesting for a while, I kinda figured that maybe the dialogue is a tad too much.
But I had so much other stuff to complete that I did not have time to work on the dialogue.
You can even say....
....that working on the ghost game....
....made me dead-tired! 🥁
Thanks for playing and for the great feedback⭐
For the mini games, I really wanted to have some progression, initially. Like each body-part would have three levels, so there would be a total of 9 levels.
But like you said: time and design constraints forced me to make a decision and I decided to have only one level per body-part. :D
Thanks for playing and for the feedback🌟
The decision to not have a fullscreen was to have the player start the game immediately without scrolling.
But now I realized that not everyone would have a 1080 monitor like :P
I totally forgot about 2k or 4k monitors 🤦
Would it be possible for you to post a screenshot perhaps, so I know how is it showing up for you?
Thanks for playing and for the feedback⭐
For the mini games, I really wanted to have some progression, initially. Like each body-part would have three levels, so there would be a total of 9 levels.
But time and design constraints forced me to make a decision and I decided to have only one level per body-part.
thank you so much for playing!
The particles are actually spritesheets I found from here:
https://alenia-studios.itch.io/10-pixel-art-atmospheric-vfx-pack
Thank you so much for playing!
The music restarting at every body part is a small bug but I think having it continue playing would have been better.
The way it's programmed is that there is only one music track for all the body parts level, one track for the body-map and one track for the intro/outro.
And whenever you select a body part level, that music track gets played from the start, and ideally it should loop.
So, the flow is: intro -> body-map -> part-level -> body-map -> part-level -> body-map -> part-level -> outro
HOWEVER (:P)
I agree with you on the "continue playing would have been better" part; but sadly I could not find any appropriate long-playing track and I wanted to have the rain track play whenever the player would transition back the body-map scene.
I resorted to spam-clicking after the first try haha.
I believe this is what the specialists in the industry call "emergent gameplay" (insert Spongebob rainbow meme here) :P :D, but yes, even when I was playtesting, I would spam-click that level :D






