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A jam submission

Come to meView game page

​Pick up the sword and the enter the castle!
Submitted by sintech — 1 day, 7 hours before the deadline
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Come to me's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#163.3003.300
Enjoyment#173.2503.250
Theme#243.2003.200
Graphics#263.2003.200
Overall#263.1673.167
Story#272.8502.850
Concept#283.2003.200

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any optional theme? If so which one?

Didn't use an optional theme

What game engine did you use?
Unity

Did you have fun? :D
Yes, very much! Learned a lot! :) :)

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Comments

Submitted(+1)

Gosh the lighting effects and the art and the pacing are great! I remember you mentioning that the story for this was a continuation of another story you wrote, which explains why it was tough to understand. I definitely liked the way you paced the narrator with the player's progress, as it made for a satisfying reveal at the end!

Developer (1 edit)

Thanks so much for playing and streaming my game!

I wanted to see if I can write a self-contained story without referencing anything else, but I guess I should improve my writing skills more.

Glad you enjoyed it :)

Submitted(+1)

Very nice game !
The platforming was a bit strange to me but the atmopshere made me finish it.
I had fun playing it thanks to the well timed dialog sequence through the game !

Developer

You are absolutely correct about the bad platforming, and I need to significantly improve my character controllers and my writing.

Glad you enjoyed it :)

Submitted (3 edits) (+1)

The choice of music and pacing of the dialogue worked very well together. Great atmosphere and intensity, especially nearing the end!

I couldn't quite understand the story. SPOILERS AHEAD: I saw a dead body next to the sword at the end. Maybe that was a previous hero who unsuccessfully challenged the narrator, but could it have been someone/something else? I dunno.

It's been mentioned but yeah the platforming was a bit janky, namely colliding with edges and jumping on slopes.

Developer(+1)

Yes, unfortunately, it my first time making a 2D platformer and I need to significantly improve my character controllers.

Glad you liked the music and pacing! :) 


SPOILERS AHEAD:
It was supposed to be a sort of a "ghost memory" of the first body whose sword our character picks up, but it was pretty hard to reference that. The dead body is supposed to be our companion on this quest, but our character kills them because our companion is dead-weight. The narrator itself is the demon, who we had set out to defeat.

Submitted(+1)

I finished it an I'll be honest I didn't really know what the hell was going on.

I loved the atmosphere.

Developer

Thanks for the feedback! :)

It was definitely a new and learning experience for me and I hope to improve more!

Submitted(+1)

Overall I enjoyed the atmosphere, including the music and the lighting effects. It might just be my play style, but I spent a lot of time trying to find alternate routes (thinking the shadows were hiding other paths).

The text and pacing of the story are good, but I think I missed something. It might have just gone over my head, but the truth never became fully clear to me. Still, I enjoyed the concept enough to play through it a second time.

Nice work!

Developer

You make points I completely agree with: I wanted to do more with the shadows thingy, but the scope would have been too much and too big for this jam. So, unfortunately, I decided to focus on completing my entry rather than exploring the shadow features.

For the story itself, that's really helpful feedback. I'll keep brevity in my game writing next time.

Thank you so much for the helpful feedback :)

Submitted(+1)

This was a rather novel take on the theme

Really loved the negative effect when entering a shadowy region.

The platforming was a tad bit frustrating at times because the character would keep sliding but it wasn't really that big a deal.

The cliffhanger ending was such a perfect touch it really made the game stand out.

Overall an impactful and memorable game

Developer(+1)

Glad you enjoyed it :)

Unfortunately, the character controller needs improvements, so I imagine it is kinda frustrating :(
but at the same time, it was intentional at certain points :)

Thank you so much for the feedback! Appreciate it :)

Submitted(+2)

Omg! i Really like this game! 

It reminded me of the game "Blasphemous" Very atmospheric and creatively done!

But I fell down from somewhere xD I'll try to go to the end later

Developer

Thank you for the kind words!

As for the falling down, unfortunately, there are still some bugs regarding collision detection :(

But it's quite a short play, so you can easily get to your last point in a mere seconds. :)

Submitted(+1)

I really enjoyed it! 

if you want to do something in a similar style with the original sprites, then I'm ready to work on it

I've been inspired by the Blasphemous atmosphere for a long time 

and want to participate in something like this!

Developer (1 edit) (+1)

Oh that would be e-p-i-c!

I haven't played Blasphemous, but LOVED the artwork. And you're absolutely right: I was going for a very similar pixel-art-gothic aesthetic! 

I would like to first improve my gameplay coding more, but if something new comes up, I am definitely up for a collab! 👍

Submitted(+1)

Well, we'll be in touch, then.