Very nice game. Never seen a tower defence with movement before. Great idea. I whish i had some feedback when my weapens get demaged.
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Rogue Roomba's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall (Shortlist Vote - Community) | #22 | 3.525 | 3.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow very awesome game! I really enjoyed it a lot! The possibilies are endless.
It is just missing some polish and some balancing. Very nice game you created there!
Not really a fan of the rogue and metroidmania genre, thus i only focus on points i'd think would benefit this game from the players side:
- Enemies indicator on screen border
- Sfx near enemies
- darker background for a more popping experience, maybe add a glow to all interactible game objects
Still good execution of the core game (and unique idea, the rumba theme reminds me of the rombas mods of william osman on youtube) in just very lttile time, appreciate the efforts ;)
Thank you very much for your feedback!
Now that you say it, enemy indicators on the screen border would totally help. Did not even consider that yet.
Were you able to hear spatialized sound? I think all sounds were unified or is that what you would change?
yeah, we had some troubles with colors and contrast during development as well. We did not have the time to find a balanced color palette but will rework in the future for sure!
Idk about spatial sound, currently i play with speakers due to ear cartilage piercings. What i mean is for example multiple sound sources, e.g. a speaker attached to each enemy to get an impression of depth.
For our very quick and dirty audio setup i placed alone 5 speakers on the player character, so different sounds for different purposes can get blended.
Very nice ! Would have loved to be able to destroy parts during the combat phase to throw weapons at the enemy using physics. Also a versus mode would be insanely enjoyable.
Brotato meets Roomba. Hillarious concept and great execution. Pimping my own Roomba and sending it into battle is just awesome. One of my Favorites this jam
OMG you made a actually enjoyable version of those annoying ads...Great game :)
And the winner is...! This Game is awesome. Please make a full version of this game, its the best game i played in this Jam.
This is awesome! I spent so much time in this.
I’m just wondering: Do some opponents explode if I kill them with a flamethrower? And do knifes somehow deal damage to myself?
Because I can basically go infinite if I have enough maces, as long as I repair them. But if I use Flamethrowers, I sometime loose life. And if I use a lot of knifes, my life just constantly goes down.
So… maceception it is. I’m just wondering, if this is intentional.
Im happy to hear you had a great time! You observed that correctly. Unfortunately, only the mace is working as intended; the other weapons have some self-damaging bugs. As soon as we upload a fixed version you can go infinite with all sorts of weapons. We intend to add way more enemy builds as well!
Absolutely! Big builds are currently most achievable with spikeballs only due to self-damaging bugs, but a fixed version will enhance the building mechanic by a LOT; feel free to look out for updates.
Multiplayer would be soooo much fun but also soooo much more work. Maybe we get around to some form of multiplayer.
I'll look forward to your updates then. :D
Multiplayer is a pain in the roomba to implement so I totally understand that it's single player only. (Honestly tho, I think your game concept would simply work great for bonking friends online and I do mean that as a compliment.) Proof: My boyfriend has been playing for a couple hours now. Yes, hours. He's started to build the ultimade war machine. So far, I can only describe it as a biblically accurate roomba.
If you don't mind me asking, how did you come up with the idea?
Hahaha great news! Feel free to post some screenshots in the comment section. I would love to see the effort! I would also love to break the Doombas of friends in the arena. Maybe some day, somehow.
The idea developed from a mix of
- "Skyscraper demolition game" for placing weapons (which was our second favorite idea)
- Broken robots going rogue/ breaking and building/repairing things from scrap pieces
- Faible for vampire survivor type games
-Lots of brainstorming and inspiration of other ideas.
I am honestly astonished how similar some of our ideas were to submitted games. Putt golf, angry birds katapult like, repair shop, godzilla city destroyer etc. but battle bot arena with building mechanic seemed the most fun to implement at that time.
Funny, the first thing I said when I saw the arena and the upgrading phase was that it has a Vampire Survivors vibe. Thanks for the elaborate answer btw! Really apreciate it.
And yeah, our team felt the same - our second idea was a robot that improves itself with scrap. I can't recall the name but someone made exactly that. :D
I played this for way too long. I will continue to play this for way too long. 10/10
Really cool game! Feels like it has so much potential to be expanded—would love to see more!
Thank you very much! I personally think I will keep working on it. We came quite far during the jam. I will definitely post a fixed, bug-free version and add more enemies and weapons. Building all the expandable systems took so long that we didn't get to actually expand the game. But now, all systems are in place to add lots of enemies and weapons really easily.
very fun! and cool idea! i kept dying from nothing tho. like no enemies would touch me but id constantly take damage over time, slowly but unavoidably killing me after some time. not sure if thats intended
We like to hear that you had fun playing our game. You are correct, there are still some collision detection bugs that unintentionally damage you. I noticed as well that some weapon/enemy collisions damage you even though they shouldn't. Until we are able to upload fixes again I suggest to play only using spikeballs. They seem the most robust. Or try to go full ranged damage with guns only. Going for an endless run/ huge build is currently only possible with spikeballs.
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