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(+1)

Not really a fan of the rogue and metroidmania genre, thus i only focus on points i'd think would benefit this game from the players side:

  • Enemies indicator on screen border
  • Sfx near enemies
  • darker background for a more popping experience, maybe add a glow to all interactible game objects

Still good execution of the core game (and unique idea, the rumba theme reminds me of the rombas mods of william osman on youtube) in just very lttile time, appreciate the efforts ;)

Thank you very much for your feedback!
Now that you say it, enemy indicators on the screen border would totally help. Did not even consider that yet.
Were you able to hear spatialized sound? I think all sounds were unified or is that what you would change?
yeah, we had some troubles with colors and contrast during development as well. We did not have the time to find a balanced color palette but will rework in the future for sure!

(+1)

Idk about spatial sound, currently i play with speakers due to ear cartilage piercings. What i mean is for example multiple sound sources, e.g. a speaker attached to each enemy to get an impression of depth.

For our very quick and dirty audio setup i placed alone 5 speakers on the player character, so different sounds for different purposes can get blended.

(+1)

Ah i see. Yes, better sound placing for spatial awareness would be really cool and considered for future updates. For the jam though, we kept it rather simple.