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(+1)

Idk about spatial sound, currently i play with speakers due to ear cartilage piercings. What i mean is for example multiple sound sources, e.g. a speaker attached to each enemy to get an impression of depth.

For our very quick and dirty audio setup i placed alone 5 speakers on the player character, so different sounds for different purposes can get blended.

(+1)

Ah i see. Yes, better sound placing for spatial awareness would be really cool and considered for future updates. For the jam though, we kept it rather simple.