Thank you very much for your feedback!
Now that you say it, enemy indicators on the screen border would totally help. Did not even consider that yet.
Were you able to hear spatialized sound? I think all sounds were unified or is that what you would change?
yeah, we had some troubles with colors and contrast during development as well. We did not have the time to find a balanced color palette but will rework in the future for sure!
Viewing post in Rogue Roomba jam comments
Idk about spatial sound, currently i play with speakers due to ear cartilage piercings. What i mean is for example multiple sound sources, e.g. a speaker attached to each enemy to get an impression of depth.
For our very quick and dirty audio setup i placed alone 5 speakers on the player character, so different sounds for different purposes can get blended.