As promised, here is the feedback!
The hitboxes felt very big. I constantly got damaged and I am not sure where from. I attempted to beat the game 5 times but I have given up. I am unsure if there is a goal or if the game is endless.
If there is an end, I would suggest having a track completion meter (I hope that makes sense) to be included so the player can see how much more there is left. A better tutorial or explanation would be great, I am not sure when I lose my shockwave or my charge attack.
Also, to round up the UI changes, a healthbar, either visible or indirectly visible would be great (indirectly would be something like the player tank degrading over time but that adds a lot of extra work to create other models, I am not sure if a shader itself could be enough).
Last but not least, I think the pile of trash gaps need to be a bit bigger or the pile of trash needs to be smaller. I think if that would be the case, the overall speed of the game could also be increased. The projectiles from the drill never felt threatening (despite me getting hit multiple times without me knowing why. I assume my hitbox is way bigger than the model itself).
There is probably more but I cant think of anything right now. Hope this all can help you.
Feedback to the game aside, its still amazing that you put this all together in 48h. Its really tough and im impressed as you described in the other thread what your teams prior experience was like. You can all congratulate yourself. Making a game is hard. Making a game in 48h is a miracle to me.
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