I think the idea of the randomly broken mechanic at the beginning of the game is great!
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Berti's Factory Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall (Shortlist Vote - Community) | #77 | 2.809 | 2.870 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The look of the game is nice and you always have a handicap which fits to the theme. But I can run through the blocks and skip jumping part and would have wished for more variatio of multiple levels, but I know time is short.
Nice little game. I'm not sure if the incorrectly displayed text on the "core mechanic cards" is intentional? The mechanics work, although the double jump didn’t always register. The player movement could use some refinement, but everything functions overall. It fits the theme well. Solid game jam entry!
Thank you for playing! Yes the messed up text was intentional. The idea was that the evil AI is also messing with your interface, making you have to guess what the correspending effect might be from the remaining info.
Yeah, I think sometimes the double jump doesn't register because the coyote time is just a bit too short. I also wanted to try restricting player movement in the air a little bit, but I think that might have backfired to make movement feel a little awkward and unresponsive. Oh well :)
Having to give up a core mechanic is an intersting idea. For me the double jump sometimes just did not work but I like the general theme of this game :)
Another good take on the theme. The game itself was a little bit on the harder side for me
Didnt read the credits.txt but i liked the city level as well.
Great potential! Feels frustrating in a good way, haha :D I hope you'll add more levels in the future :)
Having the different effects you pick stack is a really nice gimmick! I could really see this being extended with more effects and levels
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