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XRayHunter

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A member registered Mar 25, 2020 · View creator page →

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The game only really works in fullscreen. Even at the highest difficulty (speed 100) it was still too eazy. The dodging of those enemies could have been random, since i figured out how to one shot them depending on which direction they came from. 
I think the feedback definately goes in the right direction but for me there was still missing something. Maybe animation for the blackhole or something.
The music was acutally terrible: too monotone and repetitive. For the sfx you may should have alternated the pitch a little to get at least some variation. So gameidea was ok and feedback was the best part but still improveable.

nice, thx man

Thx, its mostly the shader.

Oh and i forgot on one small thing: next time chage the cursor to match the game. Will make a significant difference.

cool idea with good execution. i wasnt a fan of the side chaning continue buttons during the intro. and the buttens in general could have needed some sound feedback.
For the game itself i think it was fun. There was missing some goal though or increasing difficulty. Think it stayed too easy. Being ablue to move was useless and the moving itself was the worst part of the game. Didnt felt good, so i skipped it altogether. Other than that good job!

While in fullscreen mode, you cant see the popup for resetting(firefox), making it feel like the game crashed.
I liked the layout of the screen, had me look twice to understand what was going on. And i was surprised how well the music fit to what i was reading. Really build up some good tension.
Though i wonder, what the final point is. Some more gamification could would have been nice imo. 
Maybe someone sending you messages, that reveals the plot. Sometimes messages, where he addresses you as player directly, like if you already know him for long. Then that person could send you stuff like: "Here look at this article i found", keeping the plot going etc. Making you witness him going more and more mad. Maybe introducing another friend character talking with you about that first person, telling you their concerns..
Long story short: could have been way more exciting. Music was very nice.

Tbh, you wrote something in discord about this project, that revealed, that it was a read only game. Thats why i havent touched it yet XD. Some people are like that.. But ill give it a try before rating deadline.

Yea i can see why. I think an immediate action response, like a shotgun or something could have improved the gameplay a lot. Anyways, thx for testing :)

Nice music, feedback and gameplay in general. In overall good job!

Ok the game is pretty fun imo and gives a good sense of player progression. Reminds me a little bit of the game "clonk planet". Worst part of the game itself was that terrible music, reaaally disliked it, XD.

As for the circumstances: This game is not 1 bit and doesnt hit the theme. And after finishing it i felt scammed. So you didnt even made this game for this jam? Im sure there are places where you can ask people to playtest ur games. U get worst possible rating from me for that kind of dishonesty. Otherwise my rating would have been (5,2,3,1,3).

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Great puzzle game and great level of polish. Was immediately fun jumping across those tiles. The tiles were easy to understand and the puzzles were intelligent with good pacing. I actually beat the game though im usually not a huge puzzle fan. Very well done! (5,3,5,4,5)

Interesting attempt. Love the blackhole visuals.

I think the idea is fine, but i dont think the eating of the planets is satisfying enough to make the player want to continue playing for long.
The game can be easyly improved by adding bg music to pump up the atmosphere, giving the blackhole either an animation and or vfx effect and maybe displaying the current score or tweaking the controls a little bit making them more "floaty" maybe.

Nice graphics, menus and overall level of polish. Plus i like those types of game. I think biggest downside of this entry is the sound design. No music is always left out potential. The acceleration sounds, sound weired/not very pleasable to listen to imo. For the collectables i would have picked a "higher" sound note, and i would have gave them a vfx when getting destroyed. But in overall good job nevertheless.

Nice polished game with fun gameplay, well done!

Great music, among my favorite jam tracks with the other golf game so far. Gameplaywise it becomes try and error pretty fast for me, where i just move the holes around to see if i hit. Making predictions was kinda hard.

Im missing the background music. And i think the sucking in sound doesnt fit too well/gets a little bit annoying too fast. The idea itself and execution is good though.

I like the concept. With shooting being your main mechanic, it should give more feedback though.

Nice, kinda obvious idea, ive never seen anyone doing before though. The music was extra chilling. I would have liked a fullscreen mode for better immersion and maybe a little bit more bounciness on the ball.

Doesnt work for me. I press play but nothing happens.

Nice job on the feedback side of the player. Guess you did all the sounds with your mouth XD

Works fine for me and ncie to play around with. Making a game around this feature could be very cool. Not really sure, how it matches the theme though.

This entry feels a little bit shallow.
Some minor things you can always do to improve your projects is by adding at least a background music track and by changing the font to fit your theme more. On my screen(16:10) i have greay bars on top and bottom, being bad for immersion.

Thanks for your feedback. Yes we will remember the camera polish the next time :)

yes it was one reference while brainstorming :)

Nice, thanks a lot.

Fun game with a very high level of polish. Every interaction gives good feedback. And i liked the cat themed music. Great job!

lol, ok now i get it. You wont get me to hold this button for 30 minutes though XD I just dropped the baby.

The slow dialogue speed and intro in general made the retrying process somewhat tedious. I think its something you want to avoid in game design.

And i dont really got what i needed to do. Could grab the baby a few times, tried to throw it on death but missed. Tried to hold it, but my clicks did miss somehow.

I enjoyed brotato, thats why i clicked on this. Its a good start i guess but has too many issues.

The level-ups dont work, the aiming could be more 3D, the ufo could move to new spawn positions at some point, the general player movement could need more feedback and the music is one of the worst choices ive heard in a long time hahaha. Sorry but the music gets annoying suuuuper fast.

Wow this game is crazy good and feels very polished. Maybe the music could have varied more.

At level 30 i basically broke the game since my giant invinciball would never stop XD. Very satisfying and well done!

Feedback: Solid base. Make each intro text line skipable by buttonpress maybe. And for some reason i get lags when they start shooting.

How to use the flashlight? i picked it up, but f doesnt seem to work.

Thanks for playing our game. Yes, there is not much to do in the city, just a few spots where the coin missions can be activated.

Hopefully nobody reads this before playing: the killer is actual never a threat, he doesnt chase you at all. I had no time to make that happen. In general time was the problem in the end. There were more mission planned but that was cut too.

Anyways, thanks for playing and giving us your feedback :)

Hmm, i retested but can't recreate that situation. So im sorry, i dont know what could have happened..

I think its not broken, use shift and control to gear up and down. you can only drive while in drive mode (D on the display) and only drive backwards while in back mode (you have to press 'w' for driving back though. If you are in neutral mode (N), you cant drive.

Well done, i liked it as well. I would recommend though, to always think about which font you want to use and stuff like UI elements for the speech bubbles are made easyly with more "degree of polish" to it. For those who are interested, maybe add the context and the amount of work/time u put into this in the description.

Visuals were very appealing to my taste. The combat, especially death of enemies and hits, could need some improvements. But other than that a very solid entry. Split screen coop is nice, unfortunately had noone to join me :S

Wow, that was nice. It was fun just climbing with that mech. Good audio feedback as well. Visuals rather meh imo. But it didnt changed that this was a fun game. Good job!