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XRayHunter

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A member registered Mar 25, 2020 · View creator page →

Creator of

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How to use the flashlight? i picked it up, but f doesnt seem to work.

Thanks for playing our game. Yes, there is not much to do in the city, just a few spots where the coin missions can be activated.

Hopefully nobody reads this before playing: the killer is actual never a threat, he doesnt chase you at all. I had no time to make that happen. In general time was the problem in the end. There were more mission planned but that was cut too.

Anyways, thanks for playing and giving us your feedback :)

Hmm, i retested but can't recreate that situation. So im sorry, i dont know what could have happened..

I think its not broken, use shift and control to gear up and down. you can only drive while in drive mode (D on the display) and only drive backwards while in back mode (you have to press 'w' for driving back though. If you are in neutral mode (N), you cant drive.

Well done, i liked it as well. I would recommend though, to always think about which font you want to use and stuff like UI elements for the speech bubbles are made easyly with more "degree of polish" to it. For those who are interested, maybe add the context and the amount of work/time u put into this in the description.

Visuals were very appealing to my taste. The combat, especially death of enemies and hits, could need some improvements. But other than that a very solid entry. Split screen coop is nice, unfortunately had noone to join me :S

Wow, that was nice. It was fun just climbing with that mech. Good audio feedback as well. Visuals rather meh imo. But it didnt changed that this was a fun game. Good job!

Loved the visuals.
Instead of sprint a boost/dash could have been nice too. The weapons could need some more additional feedback like recoild or so. And the enemy is op :) But in overall a fun experience, well done!

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Nice entry. Liked the artstyle as well. Especially the animated character and his dash move was fun. From control layout you could have reused the interact button for stuff like hiding and picking up. Well done! And may make a webGL version next time. Usually i dont download games. Did it caused i recognized the tree models. (5,5,4)

The music wasnt looping for me. Once music is gone there is no fun anymore. The style/presentation had something. The gameplay itself was rather too basic for my taste. (2,3,3)

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I see the idea but had not too much fun with it. Your most important lesson should be never release a game without any sound. Even  just playing a background music would have improved the game a lot. With some jumping sound even more. (2,3,3)

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This game is quite fun. Its very difficult though. I like that u made 8 sprites just for the player turning and the walking skeletons look nice. 

Would have loved to just hold mouse button down instead of destroying my mouse. And as always remember to change the cursor for more immersion. Good game nevertheless. If you make the difficulty curve not so steep it would be even better. (4,3,4)

Edit: think not all links in your game pages credits go to the right target (training dummy)

This game is fun to a certain degree. I like the music, if it fits is on another page. The sound effects are probably a little bit to loud imo. The visuals have waaay more potential. If you ever make another game like this feel free to hit me for art, would like to contribute to such a title.

A quick restart button would have been nice. Unfortunately the game keeps crashing for me so i couldnt get past wave 2. Though i wonder if it even goes past wave 2. Game is easyly won with just cannons and famers, so balancing needs improvment. Good game anyways, i can see its potential. (4,2,3)

As for the music: it doesnt loop, stops around 130 seconds in game for me. As for the font: just go the extra step and search for a font which fits the project better.

Had my fun with this one. But was rather just exploring the map than doing the quest.
The music doesnt seem to loop though which is a huge negative point. In general try to use fonts you see fitting, can create a better result with very few effort.
The intro was lovely and in general this game had good motivation. The map itself could have needed more points of interest/landmarks. It was the reason i clicked on this game. Anyways, fun game! (5,3,4)

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Cute little platformer with fitting asset choice. Giving the squirrel more feedback would have gotten it to the next level imo. Like walking sounds and particles, especially since it already has such a jumpy walking would have felt great. The level design was really good. Felt challenging but never too hard. For a first game this is a very good job i think. Well done :) (4,3,3)

This is a really nice idea and its implementation to a certain degree fun. Next time try not to skip the sound since its half the rent. Got a good feeling of getting stronger. Well done! (4,2,5)

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This is my style of game. Polish is good though its not super smooth. (Like when going back from credits, theres a weired scaling and something is "flickering" for a milli second.
WASD movement would have been nice too. Control layout can be troublesome (cancel attack and skip turn on same key). The art is fine with a lot more potential in the enviornment though imo. UI Font choice was very fitting, especially with the black outline (without rather not so. about the font mixing im not so sure). The music fits well too, but get repetetive really fast. Good job in overall though! (4,4,4)

This game needs a difficulty setting. Very hard for slow typers :)
The idea is nice and easy to implement. No final game loop though. (3,3,3)

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Nice simplistic artstyle and game setting. Controls were to hard for me so i didnt reached the top.

In overall i liked the game and level of polish. Feedback was very good too. Could have been stronger on killing blows wbut was good nevertheless. For such a game and jam games in general i recommend getting a custom cursor, its not much work and gives good polishing feel. For the intro im not big fan of long dragged intros i cannot skip, that was the only major downside for my taste. Anyways, good job!

I liked the mood created by the audio and visuals. Especially the whale with the pcb on its belly was a nice touch. And actually all the living stuff was pretty nice artwise. The shooting wasnt too fun though. Slow and not really challenging or anything.

While walking simulator out in space give me something to do, like a small dash/speed burst would have been nice. The mini games themselves where pretty difficult to me. Couldnt make it past the first bottleneck in the auto snake game. For the frequency amplitude game i thought i had the solution but it obviously wasnt it, though i had no idea what i missed. The lightbulb think i couldnt figure out at all. clicking on every switch didnt do nothing somehow.

Wow, what a nice game. This totally hits my taste. The art for whales, items and overal ui was really well done. The shaders look good especially on the station. For some planets rather meh. I would have loved to have some music playing while not on the market as well. Got too silent for me.. Some quickswitch from spaceport to market would have been nice as well as having a small universe overview while in spaceport. Making money felt a little bit hard, not sure if i missed something there. But nice game in overall!
 

Catchy music. Unfortunately there was no real gameloop for me. after a few notes it just stopped giving me new nots.

Ok, some basic complains that are really easy to fix: Unless you really want it, search a different, better fitting font for you projects. It can make a good difference imo. Same goes for the cursor. Its little to no work and impact is rather big. The background felt too washed out imo. Some more love into that or just a starfield background from the internet could have settet a nice mood. The pcb levels were nice, both feedback and brainpower wise, except the solution immediately dissapeared, some lighting up of the correct path would have given a nice touch. Would have probably not made all of them after each other. If you have different gameplay elements anyways i would switched to give the player more variety.

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The music was a little bit too tryhard action for my taste and it got somewhat annoying fast. The enviornment seemed a little bit too dull for my taste. Maybe some use of particle effects or big objects flying from left to right over the screen or some planets would have helped. As for the gameplay itself i can see the concept. Liked your different post processing effects and polish details. In overall it didnt quite got there for me but is definately going in the right direction. Well done :)

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Though rather simplistic i liked the art. You did a good job on the player feedback but could have  gone a step further too. Like small particles/sound or shake when landing. And i would have made the respawning more comfortable, like being able to retry with single key press as well. For when you showed the abyss in the tutorial i would have even color coded that background of that panel. You only had one real level but made a good use of your traps in that. Its design was good. In overall nothing too special but solid for sure id say. Good job!

I liked the clean artstyle and the mainmenu music is a 5/5. For the core gameplay/controls im not to convinced of. A fire burst(3 shots in an interval or so) would have been nice. The single shot per click approach doesnt make the rapid fire mode feel too great. The cursor looked like the loading circle from windows.

Best implementation of the special item ive seen so far. I like that. Not the biggest fan of clicking for every shot, holding down would have been better imo. Not looking in the shooting direction is weired and the world is pretty booring though.

Nice and simple idea, perfect for a one week jam and actually somewhat addicting :) Good job!

Sweet. Solved this game all by myself :) 

The background music was a little bit silent but soo relaxxing. Having everything unlocked right from the beginning was probably a smart move for a jam game. It actually felt like snake with some extra steps ;)

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Really nice game with some strong degree of polish. Very impressive for the timespan. I especially liked the hacking minigame. Usually i dont download games though, so try to make the webgl build option always available if possible. Oh yea and visuals were consistent and good looking too. Pretty much strong i nevery aspect. Some animation for the Player would have been nice. Good job!

The map reminded me a little of "faster than the speed of light". The game was nice, getting heavyly carried by the music imo. So top choice on that!

I like the art aswell. Think the color indicator on the character should be way more obvious. Read the comments to know how to change colors in the first place.

Thanks for you feedback. Unfortunately i have to agree on the controls. Saw/felt that as well but missed the time to really tackle that.

Thanks for your kind words. Well we did it in 10 days. It about minimum 150 hours we sank into this, probably more in the direction of 200 hours though :)

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Really loved the art you walk on(just saw its a free asset, nice choice anyways) and the jumping sound in this. The overall art could have been more consistent in their style/pixelation amount. Some particles when landing and dying could have gone a long way too imo. The music was only ok, though i heard the first few notes too often XD 

Not bad. I liked the deflecting bullets. Dont forget to give some audiofeedback next time to immediately level up your game. The amount of work it takes in comparison to the benefit is unmatched. The music, though not bad, started to get annoying quite fast though. Good job anyways ;)