The game only really works in fullscreen. Even at the highest difficulty (speed 100) it was still too eazy. The dodging of those enemies could have been random, since i figured out how to one shot them depending on which direction they came from.
I think the feedback definately goes in the right direction but for me there was still missing something. Maybe animation for the blackhole or something.
The music was acutally terrible: too monotone and repetitive. For the sfx you may should have alternated the pitch a little to get at least some variation. So gameidea was ok and feedback was the best part but still improveable.
XRayHunter
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cool idea with good execution. i wasnt a fan of the side chaning continue buttons during the intro. and the buttens in general could have needed some sound feedback.
For the game itself i think it was fun. There was missing some goal though or increasing difficulty. Think it stayed too easy. Being ablue to move was useless and the moving itself was the worst part of the game. Didnt felt good, so i skipped it altogether. Other than that good job!
While in fullscreen mode, you cant see the popup for resetting(firefox), making it feel like the game crashed.
I liked the layout of the screen, had me look twice to understand what was going on. And i was surprised how well the music fit to what i was reading. Really build up some good tension.
Though i wonder, what the final point is. Some more gamification could would have been nice imo.
Maybe someone sending you messages, that reveals the plot. Sometimes messages, where he addresses you as player directly, like if you already know him for long. Then that person could send you stuff like: "Here look at this article i found", keeping the plot going etc. Making you witness him going more and more mad. Maybe introducing another friend character talking with you about that first person, telling you their concerns..
Long story short: could have been way more exciting. Music was very nice.
Ok the game is pretty fun imo and gives a good sense of player progression. Reminds me a little bit of the game "clonk planet". Worst part of the game itself was that terrible music, reaaally disliked it, XD.
As for the circumstances: This game is not 1 bit and doesnt hit the theme. And after finishing it i felt scammed. So you didnt even made this game for this jam? Im sure there are places where you can ask people to playtest ur games. U get worst possible rating from me for that kind of dishonesty. Otherwise my rating would have been (5,2,3,1,3).
I think the idea is fine, but i dont think the eating of the planets is satisfying enough to make the player want to continue playing for long.
The game can be easyly improved by adding bg music to pump up the atmosphere, giving the blackhole either an animation and or vfx effect and maybe displaying the current score or tweaking the controls a little bit making them more "floaty" maybe.
Nice graphics, menus and overall level of polish. Plus i like those types of game. I think biggest downside of this entry is the sound design. No music is always left out potential. The acceleration sounds, sound weired/not very pleasable to listen to imo. For the collectables i would have picked a "higher" sound note, and i would have gave them a vfx when getting destroyed. But in overall good job nevertheless.
The slow dialogue speed and intro in general made the retrying process somewhat tedious. I think its something you want to avoid in game design.
And i dont really got what i needed to do. Could grab the baby a few times, tried to throw it on death but missed. Tried to hold it, but my clicks did miss somehow.
I enjoyed brotato, thats why i clicked on this. Its a good start i guess but has too many issues.
The level-ups dont work, the aiming could be more 3D, the ufo could move to new spawn positions at some point, the general player movement could need more feedback and the music is one of the worst choices ive heard in a long time hahaha. Sorry but the music gets annoying suuuuper fast.
Thanks for playing our game. Yes, there is not much to do in the city, just a few spots where the coin missions can be activated.
Hopefully nobody reads this before playing: the killer is actual never a threat, he doesnt chase you at all. I had no time to make that happen. In general time was the problem in the end. There were more mission planned but that was cut too.
Anyways, thanks for playing and giving us your feedback :)
Well done, i liked it as well. I would recommend though, to always think about which font you want to use and stuff like UI elements for the speech bubbles are made easyly with more "degree of polish" to it. For those who are interested, maybe add the context and the amount of work/time u put into this in the description.





















