Though rather simplistic i liked the art. You did a good job on the player feedback but could have gone a step further too. Like small particles/sound or shake when landing. And i would have made the respawning more comfortable, like being able to retry with single key press as well. For when you showed the abyss in the tutorial i would have even color coded that background of that panel. You only had one real level but made a good use of your traps in that. Its design was good. In overall nothing too special but solid for sure id say. Good job!
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Thank you so much for a kind words. I needed that boost today, hahaha!
The most credit goes to our visual specialist, Buttery Games - itch.io, everyone seems to REALLY like the visuals, so a special shout out to him.
By the time we got to the level design process of designing the game, time was already running out, so we had to just submit what had at the time.