The music was a little bit too tryhard action for my taste and it got somewhat annoying fast. The enviornment seemed a little bit too dull for my taste. Maybe some use of particle effects or big objects flying from left to right over the screen or some planets would have helped. As for the gameplay itself i can see the concept. Liked your different post processing effects and polish details. In overall it didnt quite got there for me but is definately going in the right direction. Well done :)
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SFX/music producer here - that was my first experience in gamedev as a music producer, for sure that type of soundtrack should be at least longer and more various + i started to make it before even first build… we even made gameplay faster just because of the soundtrack being too “doomy” :DD
But it is really nice to hear your feedback and itself being part of this kind of process gave me ton of experience :)))