Thank you for playing! Yes the messed up text was intentional. The idea was that the evil AI is also messing with your interface, making you have to guess what the correspending effect might be from the remaining info.
Yeah, I think sometimes the double jump doesn't register because the coyote time is just a bit too short. I also wanted to try restricting player movement in the air a little bit, but I think that might have backfired to make movement feel a little awkward and unresponsive. Oh well :)