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schwertknappe

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A member registered Feb 11, 2021 · View creator page →

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Thanks for checking out the game! Honestly I just ran out of ideas for puzzles so I thought one or two inverted levels might be fun, I hope they didn't frustrate too much.

There are 10 Levels in total, if you got to the inverted ones you were almost at the end! I sort of liked the idea of the game being a little unpredictable, but maybe it would have helped people stick with it to know exactly how many levels were left.

Thank you for checking out the game. 

I'm not a big puzzle guy, so I struggled with getting inspiration for the puzzles quite a bit. As you said, given time, iteration and a few more mechanics maybethey could have turned out more interesting.

I didn't export to Web since I went with the Forward+ renderer initially, which doesn't support web unfortunately. By the time I realized it would be smart to do a web version, it was already so late into the jam that I didn't have the time and will left to change it and see if it caused any issues.

Very charming and clever puzzle game, I love the silly music to go along with the silly dog.

Honestly a really cool concept, I would have loved trying more tracks! On keyboard the turning radius is a little tight, which makes driving a little tricky. This could be a pretty cool way to practice tracks in a kart racer, that might be a little more fun and chaotic than simple time trials. Also props on making all the assets yourself!

Damn, very cool concept and enchanting atmosphere. Love the storybook vibe and the way the snake looks a little like some kind of dragon. Very smooth gameplay too, great job!

Super cute art and I like the in-game menu you got. Good variety of puzzles and mechanics, too. Another great ouroboros-take :)

Very cool concept and the art style is just awesome, props to your artists! The menu was pretty cool too, loved the snakey back icon in the "how to play" section. Cool music as well! Sometimes it took me a bit to figure out some mechanics (like encircling something in a certain direction) because the icons were sort of small, but I imagine that works out much better in fullscreen.

Totally, it's pretty fun going through all the different ouroboroslikes! Seems like we made a little subgenre 

Cool and cohesive concept, I love how well the game blends in with your page!

Aw man the game over jingle is so sad! I like that you can decide to go a little faster and get ahead of spawning obstacles by mashing.

Interesting take on the ouroboroslike genre, I loved that little moment when you realize you get more points for making a larger loop. Also you nailed the retro vibes!

Great little rhythm game that has more variation up its' sleeve than it seems at first. I agree with other commenters that some larger control indicators would have been nice. The first time the input changed threw me off quite a bit until I figured out what had happened. Still, otherwise nice game feel, so good job!

Don't worry about it, it's a vibe

Genuinely fun idle game, it's so cool to see so many different takes on the ouroboros! 

Super adorable cover art :) The sound effects are actually pretty haunting though, I think the tail might be trying to go after me outside the game too! I think it's very cool that we had essentially the same idea, but ended up going in pretty distinct ways concerning the execution. And props to you for going pure JS!

I made a very similar game as you guys and honestly I feel like I struggled quite a bit in the levels because of being used to my own version of the ruleset whoops

I do love your snake, he's very cute and your game generally has a cozy vibe!

Incredibly charming game! A little tutorial would have been great to help understand the mechanics, definitely seems like they go pretty deep. Also props to your game page and your in-game camera work! 

The presentation is very nice, even though I did struggle to control the drone a little. Good job!

The ghosts are so cute!!

Cool idea, snapping words to the right place felt very satisfying. I also enjoyed your UI :)

I've always wanted to make a first person cat game so I love this idea! The paw animations really are fun and I also liked the way objects break as well as the font used for your kitty destruction points. Good job!

Feels very polished especially considering the short 48 hours we all had available, great job!

Super cool take on the theme! And the presentation is nice too, always love seeing dynamic text like this.

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Thank you for playing! Yes the messed up text was intentional. The idea was that the evil AI is also messing with your interface, making you have to guess what the correspending effect might be from the remaining info.

Yeah, I think sometimes the double jump doesn't register because the coyote time is just a bit too short. I also wanted to try restricting player movement in the air a little bit, but I think that might have backfired to make movement feel a little awkward and unresponsive. Oh well :) 

Took me a bit to figure out what I had to do, but it was a fun little game! Most powerful sailor for sure, the sea monster has no chance.

I liked the more narrative take you took on the theme! And props on even managing to port the game from C# to GDScript in time, that's quite the feat!

I only wished there was a bit more visibility, I had to raise my screen's brightness quite a bit to see enough. Also I really enjoyed the spinning floating synapses, what a collectable that is! (Camera mouse movement did work in my browser btw and I'm just ony my laptop's touchpad)

I agree, that the game was a bit too fast to understand what's going on right away. But I like the story and concept you outlined, I can imagine that being fleshed out into a cool game!

The controls felt really tight and responsive! Also the banter between the aliens was pretty funny, so good job!

The plushie is so cute! The gameplay idea has a lot of potential too, I could see this being a nice story based puzzle game.

Wow, congrats on managing anyways! Your experience is exactly what we were hoping for, bad choices sometimes make for more interesting gameplay anyways ;)

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It's definitely giving backrooms! But it also feels a bit like the nightmare of someone obsessed with or scared of the passing of time.

Really nice visual presentation, my respects! The robot is very cute and I love the touch of the sprite physically flipping when you turn around, the 3D environments are nice too as well as the environmental lights etc. I could really see this game concept turning into a kind of chill puzzle metroidvania where you can pick where to go first depending on what stats you prioritize! Great job :)

How did you get this so polished looking?! The Music, UI and Art is very nice and I like the gameplay idea too! I'm probably just being  silly, but unfortunately I couldn't figure out where the voice box is located on the robot.

Thank you for your feedback! Our goal was for the level to offer a lot of different ways to finish it, so that the player would get familiar and could plan out how to get to the goal with more mechanics disabled, as well as make smart choices on which mechanics to disable :)

Man that was kinda sad! But very cute and to me it felt like an interesting take on those classic find the difference pictures :) Hope the little ghost kitty is fine though! Poor thing... 

Thanks, I'm glad you liked it!

Honestly a very novel and interesting idea!

Nice concept and the art was very cute too! Maybe it would be nice to add some more negative effects to tiles, so you don't just try to slap on everything you can? As some other commenters said, it would have been nice to have some more feedback on what each stat does, as I was little confused. But still overall a very cute game!

I feel you, we originally considered requiring 5-10 rounds for a win, but were worried it would get too frustrating in the context of a jam game, so we settled on just 3 :) I'm glad you enjoyed the idea!

This was a fun little concept! I liked combining the jump and the lunge together, I'm sure specializing on that would've made for some fun levels, too.