Great atmosphere, visuals, just overall a great Game! :D
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Misfire Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall (Shortlist Vote - Community) | #87 | 2.714 | 2.714 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It reminds me a bit of "spleef" minigames from some minecraft servers back in the day :D
The music also goes well with the atmosphere ^^
Fun idea and execution! Also I kinda like how "trocken" the enemies fall if you shoot them. Adds to the charme :D
Cool combo of mechanics, enjoyed the running around while looking out for holes :D
After all those years i finally fired from a shotgun at Cosmic Toaster God. It fell off a platform
"The music is so creepy, I like it! At first, I was confused by the reload function because I ran over a shotgun but still couldn't shoot. I think it was because it despawned right before I could reach it
Great atmosphere. Pretty fun gameplay.
Had a bug where my mouse was constantly dragging in one direction.
the vibe was more like a horror game, but enjoyed it nevertheless! :)
Quite funny, but is it intentional that I automatically always look towards the floor and therefore always have to move the mouse upwards so that I can see more than just the floor?
Cool concept!
The game is simple yet fun and has high re-playability, however i found if you just stand still from the beginning its basically a free win
Neat game! The music is cool and spacy and I love how the enemies fly away when they are hit! Had a little giggle when seeing the animation the first time. Also really love the menu art!
Maybe you could include a warning that indicates if you stand on a tile that is about to break.
The atmosphere is really spacey. The idea is also awesome. I kinda felt I’d like some more action yet. Although I do realise it seems to be more of a tactical thing going on.
My strat was slow-poking across the tiles and try to time the shotgun respawn timer with shooting the shooty guys.
It’s a very solid and polished entry!
It's like a fast paced shooter version of that fall guys level, cool idea. Though I found the best tactic (cheese) was to just stand still :P
Nice game and idea!
I don't know if it is just me, but I think seeing where enemy projectile is falling could help the endgame be less random and give more "it was my fault that I fell" feeling.
Anyway I enjoyed this!
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