Looks really interesting as a prototype that was made in 12 hours.
Gabl
Creator of
Recent community posts
Thanks for the feedback. If I may ask, wich minigames were the ones you couldn't figure out? I guess the untangling rope one (for this one you gotta grab the rope and just "shake" it for a big) but I wonder what the other one is since I feel like the other ones are pretty well understandable without any description. Thanks for playing :D
This game is soo polished, I am really impressed. Sound design is awesome and the gameplay fun and engaging. My only nitpick is that you should add the controls in the description of the itch page, because I was really confused on how to start the game at first. Other than that everything is great - congrats on getting that done in 36 hours!!
The artstyle is amazing and the game has a fun take on the theme. I just think the game could use some tweaking for the grab and jump mechanic, because it feels a bit unresponsive at times. Other than that it is really amazing and I like that it is so difficult and frustrating (maybe a tiny bit too much but thats probably a skill issue lol). Huge respect on finishing this in 36 hours, congrats!
This game is so incredibly hard - or maybe just a skill issue from me, but I feel like the wall jumps (especially in the beginning) could have been easier because it took me ages to get them. Also it is a bit hard to make out walls at times because the shadows make everything so dark. The name STRESS really fits this game lol and the theme is incorporated well. I can only imagine how STRESSful it was to make this game in godot as a 3d game but congrats on finishing this in just 36 hours!
Although a simple premise, the game incorporates the theme well. Maybe the game was overscoped a bit, because polishing and testing everything further would have been able to improve my experience. Especially confusing was attacking, because it felt really unresponsive. All in all I really like the idea of combining platformer and adventure with different creatures and I mean as for all games in this jam its impressive that it was made in under 36 hours!
Oh yeah you are right, making the rope get smaller would have been a really good visual indicator. We already thought that the untangle minigame could be the harder one to understand from the bunch but you are just supposed to grab the rope and more or less "shake" it lol. Thanks for the kind words and for playing! :D
Fun and really polished game! Congrats on getting featured on the itch.io youtube channel! :D
The Game looks really good, it didnt really work quite like intended tho. I didnt get any coins upon collecting some and thus could progress that far. No audio breaks the immersion a bit, but thats completely understandable for you first gamejam game. Still great job and congrats on finishing (mostly (; )!
The game was really fun, and the design is really well done, I love the art for the game and the music also fits it perfectly. As stated before, the tooltip text is way too small and I had to use screenshots too to read the text. Also after round 8 the shop just got skipped and I went straight in round 9 with the same throw, I guess it was because a reroll space got triggered at last in the round. Other than that really fun, polished and well done game! :D
Just wow, the game is gorgeous. The animations, sound and world design are incredible too and I cant wrap my head around how this managed to get made in 4 days. Idk what the exact issue was, but my laptop ran the game pretty poorly and thus messed up the audio, other than that everything worked great. Congrats on getting this done! :D













Really interesting take on the theme, the ai is well balanced out and I like the general gameplay loop.