funny idea but kinda sad that it's the same level twice :( you could have added a checkpoint at half of the level or something, that way it doesnt feel too repetitive :D
Thank you for your feedback! Our goal was for the level to offer a lot of different ways to finish it, so that the player would get familiar and could plan out how to get to the goal with more mechanics disabled, as well as make smart choices on which mechanics to disable :)