Its a bit unclear how the cooldowns of the dash and shockwave work. Some sort of visual or audio feedback for that would be great. Same with damage, maybe a slightly different animation for each damage source. You said somewhere that it has an ending but I think you should at least consider turning this into a endless runner. If you stay on the level route some sort of UI for how far you have progressed into the level (on death or all the time) would be nice. Good luck with the project :)
Viewing post in Tiny Gear, Giant Fear jam comments
Thanks for the insights, especially the part about audio feedback, animations and distance indicator is really valuable to us <3
Yeah, it has an ending (which is unreachable due to bad untested level design). The pun: Either you get crushed and thus terminated forever or get to the recycling bins just in time to get a new "upcycled" life. The bins even have a mystic hopeful soundtrack, too bad at current state players will not experience that part...