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PSYCRAFT

22
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3
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A member registered Jul 07, 2024 · View creator page →

Creator of

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I had tears in my eyes when I could give back the N64 to the little kid. Wonderful idea <3

I fell out of the level while escaping the police (tesla?) robot :D

Reverse Minesweeper? Count me in!

Cool concept. Also when you die you get a different hero. Like that.

If Harry Potter had a wand like that we'd seen a different ending.

Funny concept :)

I like the idea :D

Glad you liked the game :)

Currently we're evaluating how to proceed with the game. For now, we'd like to polish the end more as we feel that this is the weakest spot at the moment. More walls would definitely be possible though :D

Funny game. I throw some of the boulders again already destroyed houses, so I couldn't defend properly. Else I would have caused more devastation :D

Yumm, yumm, thanks for the chocolate. Hey, what's the police doing here?

Cool idea! Had much fun!!!

Pretty cool game. I think my only complain is that the tutorial text in the bridge riddle was way too small. I was only able to recognize and read them when I switched to full screen mode.

Nice setting and nice idea. I was falling out of the level multiple times in the beginning, not sure if that was a bug or intended. It was not always clear to me when I complete a shard, but still I had fun.

Is there any kind of level progress or is this an endless runner? Also I couldn't figure out how my health I have left.

Still ramming trash away and fleeing from that huge robot mashing machine gave a nice setting.

The game is quite tooooo fast for me :D Also I had to refresh the browser once I got caught.

Interesting concept. I like the setting, but I couldn't wrap my head around the resource gathering (was not clear to me when and where to get what from).

I really like the concept of the changing level and how it gets harder. 

Good points. I tried to work on the user feedback as much as possible, but time caught me at some point. I'm actually surprised that it felt okay in the end, as I had some more stuff planned. I think the weakest point is the "end" where I planned a bit like an exploding wall, but I couldn't pull it through. 

Still, thanks for the feedback!

Yes, you're right. The game would also work in mobile portrait mode like that. Could even fit the audience :D

This is great! Love it! :D

Game throws exceptions for me when playing more than 2 minutes. 

+1 star for the letter from the GEZ :D

Yes true :D

It's based on the idea of the Street Figher bonus stages. Glad you enjoyed it!