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Missing William's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 4.067 | 4.067 |
Graphics | #12 | 3.867 | 3.867 |
Story | #16 | 3.400 | 3.400 |
Overall | #18 | 3.467 | 3.467 |
Theme | #22 | 3.333 | 3.333 |
Concept | #27 | 3.333 | 3.333 |
Enjoyment | #31 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any optional theme? If so which one?
Under da sea
What game engine did you use?
Ren'py
Did you have fun? :D
Of course! :D
Discord username
Anna Maria Kończak#8840
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Comments
Wow wow wow wow WOW... the art is ASTOUNDING! The fish are cute but I absolutely loved Alicia and William in their human form. Such a unique art style but it really really works! Also the music was lovely. Very ambient :) The voice acting was really nice too! At first it was a little off putting to me due to the ratio of dialog to action lines, but once the human scene started and other characters were introduced, it really really worked.
Well done, especially with such a short jam time. The story was also really poignant too! Just a couple little things that could make it even better:
!!! Spoilers Ahead !!!
- The fish scenarios seemed a bit on the nose, especially what the humans say about the shark with the "little one growing up to be a killer." ... I feel like, instead... the shark scene could play on William's innocence. Perhaps he is targeted because he's "cute" or "helpless" or "easy" and the scene could touch on a mindset of Alicia thinking like "Why! Why not take me instead?"
- The doctor's conversation had a little too much information that felt expositional, particularly about how he revealed William's age. The conversation was really sad, but didn't reveal much about Alicia's grief aside from the obvious pain about losing a child. Instead, maybe those detials can be revealed in a way that tells more about their life before. For instance... why were they in the car that day? On the way to William's kindergarten graduation, which they were both so excited for? That's a great way to reveal that information while also tapping more into the relationship. Knowing those things would just increase the level of feels even more, making the game's ending hit even harder.
But these are just small things in a SEA of good stuff. Well done with this Jam!
Keep up the good work!
-Sasha
I was surprised this was voiced! Good job! I wish it had been a bit longer since it felt so short but it worked as a short story and I guess that just means I enjoyed it a lot since the art and voiceacting was great. The story was sad nevertheless and I think you did well portraying a serious topic.
Very interesting concept, it did a great job of building foreboding as the creatures in the narrative changed. I agree with aXu, the voice acting was surprisingly good! I was hoping for some meaningful choices when it came to the
SPOILERS AHEAD
"You need to find a way to convince Alicia to live". That felt like the beginning of the game where we get to make meaningful choices to engage with Alicia.
Loved the concept!
A touching little story, though I didn't really get the connection between the people and the sea creatures (aside from the similar events). Nice art and sound. Good work!
Thanks for the trigger warning, i'm traumatized x)
Really nice graphic and i like how the story is repeating itself.
I played your game on this stream https://www.twitch.tv/videos/1015071914 Gameplay 54:24 Rate at 01:01:35
Really cool art and voice acting!
Heavy subject, not gonna lie.
I like your art and your writing; it's quite mysterious and I like the "live repeat" thing you were going for. Very intense!
Some feedback:
You dealt with a heavy subject very meticulously with carefully crafted words and an interactive experience.
Well done! :)
Graphics were well drawn, and voice acting surprisingly good. Story itself was a bit on short side, and choises didn't really seem to matter (altough that goes hand in hand with the story itself, past cannot be changed). Overall interesting take :)