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FoundTexas
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Hey how you doing? I’m what you could call a “veteran” dev or maybe just “One guy who’s been around a bit”. Been learning and doing game dev for over 6 years, with about 2 of those I worked in the industry. Took a break these past couple 2 years (life stuff, you know how it goes), but recently I thought F it why not? – so here I am.
I’m mainly a Unity dev but can go around other engines. I might not have that fresh youngster energy anymore, but I’ve still got the spark and know how. Whether it’s systems, gameplay logic, UI, optimization, or just figuring out weird bugs at 3am. I’ve been there, done that.
Looking for a team to jam with could be students, first-timers, or other folks coming back to the grind. I’m not here to lead, just wanna collaborate, make something cool, and enjoy the ride.
Hit me up if you’re forming a team or need someone to jump in! :computer::video_game:
here is a bit about me if you are curious:
I’m excited to dive into the world of game development with Godot. As a Unity refugee, I’m eager to learn and explore the capabilities of Godot, and I believe that collaborating with others will make this journey even more rewarding and enjoyable.
About Me:
Experienced in game development with Unity for almost 5 years
Passionate about game design and programming
Eager to learn and contribute to a team
Familiar with C#, C++, Java, Js, PHP, python (and learning GDScript)
What I’m Looking For:
Artists (2D)
Programmers (experienced or beginners)
Sound designers/composers
Writers and game designers
That can happen due to the type of compression in the publishing setting I suggest disabling it tho if the game is to big might get a bit on the heavy side. Or you could try a different type of compression. This is has happened to me on the 2020 Unity versions of you have a backup you could also try changing the version if that is your caso tho the compression method has worked for me. Good luck!























