Ah okay good. Without any indication where to get the apworld (either link to github or upload to itch) it's hard to say if it supports AP or not. I now requalified the submission, congrats on release!
aXu
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Fun little stealth game! The game and generation works well otherwise, but fails to generate if there are multiple slots in the multiworld.
Error: "Player Heist had 22 more locations than items."
Taking a quick peek at the apworld source, it seems that you are comparing the unfilled locations of this game to itempool of the whole multiworld, while you should compare it to the amount of items your game has produced (by, for example making a separate itempool list and adding it to the multiworld itempool at the end).
I'll be using GodotAP too, but I have not yet started working on the integration. Mainly it seems to be just calling to the Archipelago singleton's functions.
Judging by how you framed the question do you need help with the apworld also? For that I suggest checking out APQuest source and also in general check resources linked in #ap-world-dev channel.
On the official Archipelago Discord there are Programmer's Lounge and Programmer's Den voice channels you can use (they are often vacant). Also you can use Start Game voice channel to start a new VC and rename it to be more fitting for jam discussion.
I asked AP Discord mods about it, either one is good.
Wow that's a nice story. I hope that the game isn't too hard for him as I've seen that the movement in this game isn't everybody's cup of tea 😅
Too bad there isn't much content in the game, iirc 4 levels only. I could go back and make some more, but then again I'm afraid of opening the project since it was my first foray to Godot and I didn't know what I was doing 🤣
Yeah the lack of end screen is really anticlimatic. I chose to add more levels with the time I had. I'll try to add one in few days. Maybe time, death and launch counters as well so that you can improve your scores. I'm glad you played it to the end, I was afraid if the difficulty was too much as I didn't get anybody to playtest it.
Thanks! I think your additions were very cool (and hot 😂), I wouldn't have come up with fire and ice effects which ended up being quite nice mechanics (altough I didn't have time to flesh out the levels too much). By the way, did you make the sounds or are they from some asset pack?
Yeah, we didn't get too much submissions on this jam... I wish I had created the jam before pass the game jam was over, maybe more ppl would have participated.
Now it's ready and published! You might be interested in checking out what I came up with :) https://axu-ap.itch.io/ballistic-beans
Thanks for making good additions to this! I made a finished version of this game. I came up with some mechanics and level design for these added effects. Check it out if interested: https://axu-ap.itch.io/ballistic-beans













