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Honest feedback welcome for a low rated text game

A topic by sintech created Mar 19, 2025 Views: 342 Replies: 14
Viewing posts 1 to 5
Submitted (2 edits) (+1)

Hi everyone!

First off: many congratulations to the short-listed entries! Good luck to you in the future!

As for me, I would love some honest feedback for my game. I want to definitely improve and plan better next time.

I was promptly surprised that it was rated quite low (number 111). 

Here is my game: https://itch.io/jam/puls-game-jam/rate/3401039

Here are some reasons i foresee

  • It is text-based: so it might take people longer to play it
  • No graphics, only text
  • Not that much interactivity: there is only clicking that takes you to the next screen
  • (maybe) not that good of a story: i wanted to focus more on the writing, but I guess it wasn't that good

What do you guys think?

Any honest feedback welcome! :)

Thanks in advanced

Submitted(+1)

Just played it for the first time. Indeed, text games are not my comfort games and I really need to focus otherwise I forget what I just read. However, you totally nailed the atmosphere with the music and the rain sounds! I struggled identifying the text, it blends a lot with the background. When the first prompt came to open the console I was confused but after solving it I was looking out for more challenges like that but it was the only one which left me a little dissapointed. My short-attention brain would definitely love more sound effects accompanying the text, like footsteps when the killer approached, pounding sound when our head pounded etc. ( maybe even raindroplets hitting the ground, shoe soles walking around like in Harry's marauder map) but that might just be me and I'm a very visual person. I also just realized that I didn't really catch the kaputt theme. It was fixing our memory, wasn't it?
Unfortunately the story  didn't want to stick with me but honestly, I simply grew to struggle with stuff that isn't flashy, loud and explains all to me so I'm sorry I can't appreciate it the way I would like to ❤

The one text based game that I enjoy to this very day is The House Abandon. And that's cheating cuz it also features 1st person sections ^^

Submitted

Maybe I should make a text-based game like The House Abandon ;)

I absolutely loved that game!!

Thanks for the valuable input, RainbowRat.

As for visual cues, there was rain actually implemented :D


You can see it after the third or fourth screen ;)

There was a gunshot visual as well, somewhere at the end

Maybe I should have added MORE :D

But I guess as others have mentioned, the contrast must have been a problem. :(

I think it's time I ventured more into 2d/3d games for my next jam. ;)

Submitted(+1)

Ooooh I didn't want to dismiss the rain I'm sorry. It has been noticed and appreciated :D Without it the game would have been quite still indeed. I totally forgot the gunshot visual, however. See, that's what I mean with those games not being my strong suit 😭

I just checked out your previous games and I love how you improved one after another. I like the extra path for info in i want to go back and the platforming in Come to me while The Inspector's Storage has that website modification thing. Really curious to see what you will do next. There's def enough potential to keep even someone like me focused ^^

I just hope you stick with what you truly like to do :3

Submitted(+1)

Thank you so much for the kind words!

And even more so that you played my previous games :D :D

Makes me extremely happy

And I loved your portfolio on Artstation!

Submitted

Oh you (◞థ‿థ)ᴖ

Submitted

I JUST REALIZED WHY PEOPLE WERE COMPLAINING ABOUT CONTRAST!!! :( :(

Turns out that on Windows machines, the text comes as white (which is intended) but on Mac, it shows up as dark grey!


😔

Should have playtested it on different machines!


This is the last time I am using react to develop a game :D


Submitted (1 edit)

I'm on Windows(Chrome) and it's more like a blue ish tone? o.o

Submitted

That is insane! (O_o)

It doesn't work well on my phone either.

Maybe it was a ReactJS issue.

Maybe next time i'll probably use a ready-made engine.

Submitted (1 edit)

Weird, in mine works nice. Did you use a library? Because some libs or frameworks, like Vite or Tailwind, have built-in themes that can change colors based on the system’s light or dark mode settings. Also, using generic color names like grey instead of the values (rgba, hsl, hex) can be inconsistent. Sometimes for safari you need to use -webkit- but idk if there is one for colors

Submitted(+1)

I just used ViteJS to create a base React app (no other CSS libraries)  :(

But your analysis did give me an idea, though

Thanks :)

Submitted


I fixed it now (hopefully) :)

https://sintech.itch.io/the-inspectors-storage

Submitted

I wanted to give it a try and write feedback but same issue for me. I am in a decently lit room right now and there is no chance i can read dark blue on black with that font size.

Submitted

It's fixed now :)

https://sintech.itch.io/the-inspectors-storage

Submitted(+1)

Hi! I tried to play your game during the jam, but failed because of the previously mentioned text-background contrast. Therefore didn't rate it, cause I couldn't form my opinion :) 

I tried it one more time now and think that the idea is pretty creative!

 The only thing is that I didn't get fully immersed at the beginning; maybe some additional decisions or small puzzles right in the first part of the game would help :) Just to make the player a part of the story as soon as possible.

And I loved the memory restoration process: it would be so cool to get more of it! Right now it seems that you are about to get invested into the game, but then it ends ;) So for such a short game (which seems totally fine to be that short) some extra interaction would work nicely imo.