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GersDev

49
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A member registered Oct 13, 2020 · View creator page →

Creator of

Recent community posts

A huge thanks for taking the time to record and play the game! Loud and clear all your feedback it's pure gold to me and there's always room for improvement.

About the ending. You could say the duckgeon has one.

I know. I'm really lazy when it's time to animate but what I'm saying it's that I don't care too much about that. 

  • It's hard to tell if you're hitting something. Some sort of feedback would be great
  • I'm a big fan of megaman battle network and I found interesting your approach of the limitation
  • After the first battle the cards turned  gray and I couldn't see what I was selecting
  • Speaking of megaman battle network you could take some references from One step from eden
  • The game has a ton of cool ideas
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I found really annoying that the ceiling it's too close to the ground on some cliffs beacuse. Maybe the game lacks in animations and details but at least it's playable and overall I think it's what matter.

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The dungeon generation it's nice and all the models looks great.

the game was laggy after a while though

Quack

I defeated all the demons but nothing happened. Should I defeat them in an specific order?

The puppies are the best part! My memory isn't great but still I had a very fun experince.

About the dungeon what's the process to generate the room. Each room contains a reference to the next room to spawn room?
Or there's a script that controls the generation of each room and their openings?

Love the narration of this game it makes all just fit the theme too well especially when the devil says treasure. Well done and congrats!

Penguins and ducks are comrades since ancient times. 
The game has great visuals and really fun mechanics. Sadly after the tutorial I never got another card. Could I ask you about the generation of the rooms? I was trying to do something like this in godot.

What I like

  • The generation of rooms
  • The variety of enemies
  • The inventory was an original concept
  • The penguin

God of sky and thunder, king of the gods, the god who fighted against the titan Cronus.

A stick can kill him*

Was hard at the start but very fun once you get used to it.

Progamer tip: Press E to heal yourself at any time.

Really cool game reminds me to ghost runner

I don't know for the reason behind the attack stat but anyways
This game is nice, the rules were easy to understand and the illustrations of cards are really funny.

Your game it's so polish and the pixel art it's superb and was made using godot!
Congratulations to all the team! The power of friendship once again defeated the evil!

No one knows exactly how long is the duckgeon some say it's infinite others say there are  just seven rooms. We'll never know....

The sideways or arrow card increases the knockback of projectiles and enemies. I left the swing range very low to make it challenging but maybe it's to low. Thanks for playing!

The duckgeon can be unfair sometimes but the treasure at the end is worth it.
Thank you for playing my game!

At first I thought it was a date sim or something. I like the card mechanic it's great to give some sort of progression.

Where are the CARDS Isabelle?!!

For the love of satan the priest is the evil one here!

I request kindly to let me take the soul of the priest

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It was hard to see due to the cards at the bottom of the screen and when you have 2 cards or less you're  basically dead because of the randomness of the cards you get. 
Really smart use of the limitation and nice concept.

I like the sounds and atmosphere of the game. I couldn't read the dialogues due to the size of the font.

I like the face of the bunny and the mix of 3D and pixel art.

To be honest the camera and some jumps where the biggest problems of the game. I mean build a camera for a 3th person platformer is hard to do right.

Thoose giants are unkillable! I  Imagine this game like a platformer endless runner with a lot of creatures to beat 

What a little cute game! I really enjoyed the game. The music was repetitive after some time

Cool game. The ui was very clean and stylish. Maybe some visual representation of the trajectories would be great too.

That's a cool idea.

Sorry about that I thought it was already fixed that but it happens due to performance problems. Thanks for your feedback!

Actually is Among us meets Fallguys

Maybe some way to recover the grenades or health. So far I don't know how to get more.
This game reminds me to Metroid zero mission and I love it! The immersion and the mystery are the best part and the lights helps to set up the atmosphere.

Some puzzles were fun. Others were impossible to me. The game was good but it really needs some music.

Great atmosphere and graphics. As a suggestion you should increase the max x rotation for the camera and if you're using cinemachine there's a way to offset the camera so it won't track the bottom of the model.

3D games are stronger together! o_o

This game feels like a roguelite you die and you must restart all again.  I really like the concept of shoot with the enemy projectiles but I would love to have any way of upgrade Pluto after every run.

(Love the face of the sun looks like an anime villain)

Thanks for playing the game I'm glad you could beat  it!
Of course I'll see how you did it

The art it's from another world!
The gameplay was interesting and original but repetitive after some time.

As a suggestion maybe add some type of interaction with the world/space.

Maybe a little bit repetitive. I like the pixel art and the sound effects. 

This is a really original approach to the theme. I'm impressed of how the game it's so immersive and fun! And obviously the pixel art is wonderful.

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I made the game so that everyone could have a short and enjoyable experience, that's why it's not that hard to beat. I guess maybe there's no real benefit of shooting. Anyway Thanks for play the game and for your feedback.

The pixel art it's just superb. The particles, the little details and the sounds are great! I beat the boss after dying hundreds of times and it was the hardest thing I ever done. 
Why did you leave spikes in the corners?! WHY?! T-T That's just evil

The pixel art it's gorgeous and the characters are cute. Also thanks for use checkpoints!

The platforming was too precise and sometimes he path wasn't clear and I had to increase the brightness of the screen to see. Somehow I got stuck with the hacker girl and couldn't finish the game
Overrall I would say awesome art and characters

  • The platforming section are really hard due to the lack of visibility
  • The dash ability should be unlimited because sometimes you ran out of magic and you have to go back to the church.
  • The graphics and atmospephe are interesting

I couldn't pass this point. Sorry